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Five Schools of Magic


The Sorcerer, Wizard, Warlock and Mage Knight have access to Spell Focus feats for each school of arcane magic. The other caster classes have Spell Focus feats that increase the Difficulty Class for all their spells regardless of the spell school.

The classes that can use the Counterspell action are Cleric, Druid, Wizard, Sorcerer, Warlock, Psychic Healer, Bishop, Champion, Mage Knight and Storm Warrior. The Bard also has an equivalent ability called Countersong. The Paladin, Ranger, Druid and Cleric cast divine spells while the Wizard and Rogue cast arcane spells and suffer from a spell failure chance when wearing armour.



Conjuration


Conjuration spells can heal or resurrect a creature, remove ailments, summon or teleport a creature, affect the environment and create materials or protective barriers. The list of spells that benefit from Spell Focus in that school includes Chromatic Orb, Grease, Flaming Oil, Acid Arrow, Glitterdust, Web, Flame Arrow, Ice Lance, Stinking Cloud, Phantasmal Killer, Cloudkill, Orb of Sadness, Acid Fog, Forcecage, Vortex of Doom, Incendiary Cloud, Weird, Meteor Shower.


Evocation


Evocation spells can produce explosions, manipulate the elemental forces, the wind, psychic energy and divine energy. The list of spells that benefit from Spell Focus in that school includes Burning Hands, Gust of Wind, Ray of Frost, Flaming Sphere, Scorch, Acid Splash, Ice Blast, Fireball, Electric Sphere, Lightning Bolt, Sound Lance, Shout, Energy Orb, Cone of Cold, Greater Shocking Grasp, Blast of Force, Chain Lightning, Freezing Sphere, Power Fireball, Prismatic Ray, Discharge, Prismatic Wall, Polar Ray, Greater Shout, Sunburst, Acid Blast.


Necromancy


Necromancy spells are focused on death, the undead, negative levels, fatigue, weakness, poison, corrosion, curses, fear, permanent blindness, darkness and shadows. The list of spells that benefit from Spell Focus in that school includes Cause Fear, Blindness, Ghoul Touch, Scare, Halt Undead, Ray of Exhaustion, Bestow Curse, Fear, Psychic Turmoil, Mass Blindness and Deafness, Undeath to Death, Circle of Death, Dominate Undead, Finger of Death, Vampiric Blast, Horrid Wilting, Bestow Greater Curse, Shadow Storm.


Enchantment


Enchantment spells can affect a creature’s mind, dominate a creature, paralyse a creature, give morale bonuses, resistances and special abilities, make subjects invisible and create illusory images. The list of spells that benefit from Spell Focus in that school includes Sleep, Color Spray, Daze Monster, Hideous Laughter, Hypnotic Pattern, Deep Slumber, Hold Person, Confusion, Crushing Despair, Rainbow Pattern, Control Person, Dominate Person, Feeblemind, Hold Monster, Mind Breach, Chaos, Mass Hold Person, Mind Blast, Control Monster, Dominate Monster, Mass Hold Monster.


Alteration


Alteration spells can transform a subject physically, disintegrate a creature, cancel spell effects, create magical protections or banish creatures from the material plane. The list of spells that benefit from Spell Focus in that school includes Reduce, Mute, Dispel Magic, Slow, Suppress Sword, Mass Reduce, Mass Mute, Break Enchantment, Dismissal, Baleful Polymorph, Contingent Break Enchantment, Greater Dispel, Disintegrate, Flesh to Stone, Time Control, Banishment, Mass Baleful Polymorph, Greater Disintegrate.



List of negative conditions and how to remove them



List of effects from terrain and the environment




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