Zorbus 3e'ish'ish Roguelike goodness

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Zorbus 3e'ish'ish Roguelike goodness

Postby getter77 » Tue Apr 09, 2019 11:11 pm

http://www.zorbus.net/ Win
"This is it. No more fetch quests. No more giant rats. No more grinding. This time, you're going for gold. This is it. You're going to be a power."

Zorbus is a fantasy-themed, graphical, turn-based, role-playing roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus where a mere mortal can ascend to demigodhood.

Being a roguelike game, Zorbus creates the dungeon randomly so that every played game is slightly different. The game uses permadeath meaning that when a character dies, it really is permanent and the player must begin a new game. You can save the game but the save file is deleted when loaded. You can only save once per dungeon level.

The goal is to create a tight, streamlined dungeon crawling experience where the dungeon feels alive. Thematically Zorbus draws influence from the late 70s and early 80s tabletop AD&D campaigns and adventures.

The rule system for the game is slightly influenced by the d20-system used in the 3rd edition of Dungeons & Dragons. Zorbus has experience levels but no character classes (race and gender is selected). On each level-up, you point-buy skills and talents. Talents are mostly combat abilities and spells.

By design, Zorbus does not have a hunger mechanic, item identification, crafting, autoexplore, an overworld map or quests.

Mail feedback to joonas.hirvonen@pp.inet.fi.

Zorbus is a closed source one-man project and at least currently freeware. If you like the game and want to support the development, consider donating a small amount via PayPal.

This is still a very early version. An ending already exists and the game can be completed but countless things need to be tweaked, polished and balanced.

Zorbus needs Windows (XP or newer) and a display of at least 1280x720 resolution. There is no audio. The game can be controlled only with the keyboard (the number of needed keys to play is kept low). The display size can be configured and you can play with 32x32- or 64x64-pixel tile graphics.
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Zorbus 3e'ish'ish Roguelike goodness

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Re: Zorbus 3e'ish'ish Roguelike goodness

Postby itsdat » Wed Apr 10, 2019 12:09 pm

Nice! Gonna give it a try, since I like roguelike games. 8-)
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