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Re: KotC 2 Update

PostPosted: Tue Aug 15, 2017 12:03 pm
by BlueSalamander
Thanks draylyn and welcome. I've sent you an email.

Re: KotC 2 Update

PostPosted: Thu Nov 16, 2017 12:06 pm
by Vyrelion
Any update on the project? :| it's been a while...

Re: KotC 2 Update

PostPosted: Sun Nov 19, 2017 1:44 pm
by BlueSalamander
Hello Vyrelion,

Thank you for your message. I'm sorry for the lack of updates, but don't worry, this project remains on track (though I'm sick today! Damn rash).

Anyway, here's a mini-update. The Druid / Storm Warrior / Cleric / Bishop / Champion are 100% implemented. And I've nearly finished implementing all the Wizard spells, except the Wizard summoning spells. Graphics-wise we've completed a few new background maps. Next for me are the Wizard summoning spells and the powers of the Psionicist. It will be a big milestone for me to finish implementing all the spells and powers of Druid / Cleric / Wizard / Psionicist because these four are the most complicated classes by far.

Oh, and I've just uploaded the latest version of the class webpages for these four classes, plus Psychic Warrior. For the Druid, Cleric and Wizard, the spell lists are now the final ones (except Wizard summoning spells which are not there yet in the page).

Have a good time all!

Re: KotC 2 Update

PostPosted: Wed Dec 13, 2017 10:42 am
by Novograd
Hi Blue, any update on KOTC2? I'm really looking forward to play it!

Re: KotC 2 Update

PostPosted: Tue Dec 19, 2017 2:12 pm
by BlueSalamander
Hello Novograd, there's not much to say; I've finished implementing the Wizard, so now I'm working on the Psionicist. Once that's done, I might just do the rest of the classes, or I might work on the spellcasting AI which I have yet to implement. Then there will be work on the use of scripts in combat to control enemy actions.

Have a great Christmas time everyone!

Re: KotC 2 Update

PostPosted: Mon Dec 25, 2017 8:48 pm
by Tiavals
Good to hear things are progressing.

Merry Christmas!

Re: KotC 2 Update

PostPosted: Tue Dec 26, 2017 5:31 pm
by Novograd
BlueSalamander wrote:Hello Novograd, there's not much to say; I've finished implementing the Wizard, so now I'm working on the Psionicist. Once that's done, I might just do the rest of the classes, or I might work on the spellcasting AI which I have yet to implement. Then there will be work on the use of scripts in combat to control enemy actions.

Have a great Christmas time everyone!


Good! Any idea about when KOTC2 will be published?

Re: KotC 2 Update

PostPosted: Sun Dec 31, 2017 2:52 pm
by BlueSalamander
My divination magic is not that good, so I will take a wild guess:

    1 July 2018 ------------ Finish implementing classes
    1 January 2019 ------- Finish implementing spellcasting AI
    1 July 2019 ------------ Launch my Kickstarter
    1 August 2019 -------- Buy my first island with the billions from Kickstarter ;-)
    1 April 2020 ----------- Release KOTC 2, the first module
    7 April 2020 ----------- Buy my second island with the proceeds from millions of sales ;-)
    1 December 2020 ----- Release KOTC 2, the second module
    1 August 2021 --------- Release KOTC 2, the third module
    7 August 2021 --------- Acquire Microsoft with the proceeds from zillions of sales
    1 September 2021 ---- All Microsoft employees to work on new KOTC 2 modules
    1 May 2025 ------------ Set myself up as Salamander the Great, unchallenged Emperor of the World.
I've just finished implementing the Psionicist's powers from level 1 to level 4, I can already say that it will be an interesting class to play, and powerful...

Best wishes for the New Year! :D

Re: KotC 2 Update

PostPosted: Wed Jan 03, 2018 9:20 pm
by Novograd
Best wishes everyone :)

Re: KotC 2 Update

PostPosted: Mon Jan 15, 2018 11:48 am
by GoodVibez
Good to hear that things are moving forward! :)