endless dungeon (almost)

Here's the place to talk about the features you would like to see in a sequel to KotC.

endless dungeon (almost)

Postby shaogul » Wed Dec 22, 2010 7:25 pm

Hello,

How about an option, not to be in the main game (or maybe at the end), to have an area you can go to with a randomly generated dungeon, much like angbad, nethack etc. I think it would be rather cool, you could use the game engine crafting etc as is with like campsites as you see fit. I would love a mega dungeon somewhere.

Cheers

Shaogul
shaogul
Kuo-toa (CR 2)
 
Posts: 7
Joined: Wed Dec 22, 2010 7:19 pm

endless dungeon (almost)

Advert
 

Re: endless dungeon (almost)

Postby BlueSalamander » Fri Dec 24, 2010 6:54 pm

Hello shaogul, thank you for the suggestion, actually it has been made by others before. That sounds too difficult to me to implement.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
User avatar
BlueSalamander
Master Conjuror
 
Posts: 1902
Joined: Sun May 18, 2008 6:20 pm

Re: endless dungeon (almost)

Postby shaogul » Sun Dec 26, 2010 3:31 pm

YES, i bet, i have been trying to suggest it to people for ages. Its a compleately different game , but would love to see it with your graphics and dnd settings.

BTW kotc is a superb game, only 1 problem, I want more, cant wait for next one.
shaogul
Kuo-toa (CR 2)
 
Posts: 7
Joined: Wed Dec 22, 2010 7:19 pm


Return to Ideas for KotC 2

Who is online

Users browsing this forum: No registered users and 10 guests