KotC 2 suggestion: No surprise round fights
Posted: Sun Oct 26, 2014 3:35 am
Replaying KotC 1 now, and it's really reminding me of the one thing that annoyed the shit out of me in that game -- fights against large numbers of casters where they get surprise rounds. Having fights where 80% of the time you die before you even get to act isn't challenging; it's not a test of tactics; it's just a dumb way to force the player to waste a ton of time on reloads.
I'm not asking for KotC 2 to be "easier" than 1 per se, but, please, consider not having any of the bullshit "surprise round! AoE disable spells, save or die!" fights. Every single time a fight like the fight to leave the orc stockade, or the "drop" fight in the northern caves, or the final fight against the lich appears, it just slams the game to a halt for absolutely no good reason.
I'm not asking for KotC 2 to be "easier" than 1 per se, but, please, consider not having any of the bullshit "surprise round! AoE disable spells, save or die!" fights. Every single time a fight like the fight to leave the orc stockade, or the "drop" fight in the northern caves, or the final fight against the lich appears, it just slams the game to a halt for absolutely no good reason.