First, I would like to thank you for your recent update. There are a lot of good changes to the pure melee classes (especially the monk) and I like to play these classes (especially the monk), but even for me it feels, as there is almost to much" empowering".
That a pure caster becomes a soon-to-be-mince-meat, if a pure melee fighter is able to "connect" with the caster is fair play, but even hybrid-classes look quite fragile against these feat-monsters now. (I don't suggest to re-change it, just to have it under "observation").
One of the weak points of the hybrid-classes is the spreading out of their attribute points and their (meagre number of) feats. Offensive spells against opponents of equal level are looking therefore rather unreliable, and this leads us now somehow, finally, to my question:
In your table "Summary of Abilities" there are always two attributes listed as supporting one kind of saving throw. But how?
Is it an average of the two attribute, the highest only or some other combination?
And, if I may ask, what is the intention behind these changes from the classical rules?