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Re: August 2018 Update, the Light at the End of the Dungeon?

PostPosted: Sun Sep 30, 2018 4:13 pm
by itsdat
This sounds weird. If we won't have random encounters, the world & regional maps will be "dead" after the scripted battles have been triggered. What about the editor? Can we add random encounters between 2 points of interest? Example: If the average level of the party is 4-6, then randomly spawn 4-6 creatures from monster group xxxx with a 10% chance between location x and y. Monster group xxxx is an user defined pool of creatures. [Example: Orc warrior, orc archer, orc axeman etc. You got the picture. :)]

Re: August 2018 Update, the Light at the End of the Dungeon?

PostPosted: Sun Sep 30, 2018 4:42 pm
by BlueSalamander
The world and regional maps will not give the impression of being dead if you keep finding new locations, or if the pre-set encounters happen not all at once but progressively during the course of the module. There is no hardcoded system for creating random battle encounters, as that is beyond the scope of the game. You could pre-set three encounters, each with a different group of orcs, and have them be triggered at certain spots with a 33% chance of each one happening.

Re: August 2018 Update, the Light at the End of the Dungeon?

PostPosted: Mon Oct 01, 2018 2:22 pm
by itsdat
BlueSalamander wrote:The world and regional maps will not give the impression of being dead if you keep finding new locations, or if the pre-set encounters happen not all at once but progressively during the course of the module.


True.

BlueSalamander wrote:The world and regional maps will not give the impression of being dead if you keep finding new locations, or if the pre-set encounters happen not all at once but progressively during the course of the module. There is no hardcoded system for creating random battle encounters, as that is beyond the scope of the game.


Would it be hard to add this feature later on?

BlueSalamander wrote:You could pre-set three encounters, each with a different group of orcs, and have them be triggered at certain spots with a 33% chance of each one happening.


Can we add triggerrs like if "average party level is 4-6" then "spawn monster group xxxx"?

Re: August 2018 Update, the Light at the End of the Dungeon?

PostPosted: Mon Oct 08, 2018 11:14 am
by BlueSalamander
[system for random battle encounters] Would it be hard to add this feature later on?
It may not be hard but it would take time, probably three months of full-time work. And I don't think it's a good idea because random encounters are not as interesting as handcrafted encounters IMHO.

Can we add triggers like if "average party level is 4-6" then "spawn monster group xxxx"?
Yes, it can be done. As long as the monster group xxxx is a pre-set encounter that you have created, with a specific map and specific creatures.

Re: August 2018 Update, the Light at the End of the Dungeon?

PostPosted: Tue Oct 09, 2018 4:41 pm
by itsdat
BlueSalamander wrote:
[system for random battle encounters] Would it be hard to add this feature later on?
It may not be hard but it would take time, probably three months of full-time work. And I don't think it's a good idea because random encounters are not as interesting as handcrafted encounters IMHO.


3 months? Wow........ :shock: Oh well...

BlueSalamander wrote:
Can we add triggers like if "average party level is 4-6" then "spawn monster group xxxx"?
Yes, it can be done. As long as the monster group xxxx is a pre-set encounter that you have created, with a specific map and specific creatures.


Ok, that sounds good at least. 8-)