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Base Feat Acquisition

PostPosted: Sun Jun 28, 2020 10:20 pm
by Dromin
I'm a planner. I plot every single level for characters ... their spells/powers, but in particular their feats.

I know this game is based on 3.5 base mechanics. Does that mean we'll get a feat at first and then 3rd, 6th, 9th, etc? Pathfinder ruined me with a feat every odd level, so I may need to revise my old builds. :-p

Thanks, and sorry if this has already been answered. I couldn't find it anywhere if it had!

Re: Base Feat Acquisition

PostPosted: Mon Jun 29, 2020 1:07 am
by BlueSalamander
Hello Dromin! :-)

Yes, your characters get a new feat at level 1, 3, 6, 9, etc.

I'm planning to add an option allowing your characters to pick a feat every two levels or every level.

Thank you!! :-)

Re: Base Feat Acquisition

PostPosted: Mon Jun 29, 2020 1:45 am
by Dromin
Okay, cool. :-)

There are so many lovely feats! The only build I'm having trouble plotting out is the Death Knight. The lack of bonus feats makes human a necessary race to be both an expert feinter and a competent shield fighter.

I'd definitely turn on the "every other level" feat schedule, so thank you for making that an option!

Re: Base Feat Acquisition

PostPosted: Mon Jun 29, 2020 2:25 am
by BlueSalamander
For me, if I think Warrior (including Death Knights)... then I want a Half-Giant to do it! Or alternatively a Drake / Mantis / Centaur / Half-Salamander. :D

Re: Base Feat Acquisition

PostPosted: Mon Jun 29, 2020 3:05 am
by Dromin
If you make a feat every other level an option then I can freely choose those other races AND make my build work great. ;)

Re: Base Feat Acquisition

PostPosted: Mon Jun 29, 2020 9:26 pm
by rpgguy
If that option is on, have the monsters/villans get the extra feats as well...

Re: Base Feat Acquisition

PostPosted: Mon Jun 29, 2020 9:34 pm
by Dromin
rpgguy wrote:If that option is on, have the monsters/villans get the extra feats as well...

Oh for sure. I'd build monsters with the extra feats if I were doing my own adventure (which I am planning). :-)

Re: Base Feat Acquisition

PostPosted: Tue Jun 30, 2020 1:20 am
by BlueSalamander
rpgguy wrote:If that option is on, have the monsters/villans get the extra feats as well...
It would be cool, but I don't think it's feasible. The game would have to go through all the creatures and give them new feats (not necessarily feats originally intended by the module creator), and then if you switch off the option, again the game would have to go through all the creatures and remove the new feats. Cheers! :-)

Re: Base Feat Acquisition

PostPosted: Tue Jun 30, 2020 1:37 am
by Dromin
BlueSalamander wrote:
rpgguy wrote:If that option is on, have the monsters/villans get the extra feats as well...
It would be cool, but I don't think it's feasible. The game would have to go through all the creatures and give them new feats (not necessarily feats originally intended by the module creator), and then if you switch off the option, again the game would have to go through all the creatures and remove the new feats. Cheers! :-)

If it's optional, then it won't be a big deal. I'll get to play a game where my characters are a hair stronger than intended, and anybody who doesn't choose to boost the feat count won't. It's single-player, so it won't impact anybody else. I love that we've got the option, at least. That's great.

And frankly, with how brutal the AI is based on your combat videos, I believe I will need a leg up!

Re: Base Feat Acquisition

PostPosted: Tue Jun 30, 2020 1:44 am
by BlueSalamander
Thank you Dromin! Yes, I see it as a cool option that makes the game a bit easier. It's a bit similar to the KotC 1 option that gives your characters 18 in all (or some) ability scores. :)