by maxthebest » Fri May 26, 2017 11:07 am
I hate to be pessimist. Kotc 2 will never arrive. It's 10 years since KOTC 1. And KOTC 2 hasn't even arrived.
1) Kotc 1 was a commercial success. Right? Then why no KOTC 2? was the developer afraid of succeS$?
2) 2017 is a lucky year, it contains the word 777 inside. 2 = 7, 0 = 0, 1 = 7, 7 = 7. Therefore word 777 forms.
Why not release game in 2017?
3) Why focus in providing 9999 custom spells and 9999 custom classes.
If the game ends up as duke nukem : ForNever then none of these unique mechanics will matter. Because the game will never launch. You forget you are a single indie developer, not an AAA company with infinite money that can afford this.
I say, focus on maps, story, unique encounters and bosses, and make the game fun. Ignore the additional complexity layers. Super mario in 1985 had 1 mechanic "jump". Yet look at how many players it had...
What i am saying is also wrong, i understand that you want to "get it right", however, i say, purge the needless features, create a "Roadmap" / "Milestone" list that doesn't SCREAM FEATURE CREEP. At this rate 2027 won't be enough time.