Class, Race Feat and Ability Modifying

Feel free to discuss anything related to the creation of new KotC 2 adventures using the toolset.

Class, Race Feat and Ability Modifying

Postby claiminglight » Wed Jul 15, 2020 5:34 pm

Many dungeons or full campaigns that I'd be interested in making require a stronger handle on the classes and races that are allowed to play. This may be a matter of balance or character power regulation, or it might be part of the narrative in the game (a non-magic world that allows wizard characters would be a problem).

I'd like the ability to create classes and races from existing assets. I'd also like the ability to allow or prohibit feats/abilities within particular modules. Potentially, if it isn't too burdensome, the ability to create or modify feats and abilities would be great as well.

Of course, for any or all of these changes, the module would need to be able to recognize characters created within that module and accept only those that belong.
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Class, Race Feat and Ability Modifying

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Re: Class, Race Feat and Ability Modifying

Postby Grammarsalad » Fri Oct 23, 2020 9:18 pm

I would like this as well
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Re: Class, Race Feat and Ability Modifying

Postby BlueSalamander » Thu Nov 12, 2020 3:47 pm

stronger handle on the classes and races that are allowed to play.
Yup. New module settings like class and race restrictions are planned as they were a KS social goal reward that we've reached. Also planning module settings for level ups without gold cost, and for having level ups allowed only through NPC dialogue (like if you want to have casters level up at the mage guild only).

The other requests for class, feat and race modification are a lot more complicated, though. Cheers :-)
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