List of Weapons and Armour
Weapons
Dagger: simple light weapon, critical 19-20 x2, piercing damage 1D4.
Light Mace: simple light weapon, critical 20 x2, bludgeoning damage 1D6.
Sickle: simple light weapon, critical 20 x2, slashing damage 1D6.
Club: simple one-handed weapon, critical 20 x2, bludgeoning damage 1D6.
Heavy Mace: simple one-handed weapon, critical 20 x2, bludgeoning damage 1D8.
Morningstar: simple one-handed weapon, critical 20 x2, bludgeoning damage 1D8.
Shortspear: simple one-handed weapon, critical 20 x2, piercing damage 1D6.
Wand: simple one-handed weapon, critical 20 x2, bludgeoning damage 1D6.
Spear: simple two-handed weapon, crit. 20 x3, piercing dmg 1D8 (double vs charging).
Light Hammer: martial light weapon, critical 20 x2, bludgeoning damage 1D4.
Handaxe: martial light weapon, critical 20 x3, slashing damage 1D6.
Kukri: martial light weapon, critical 18-20 x2, slashing damage 1D4.
Light Pick: martial light weapon, critical 20 x4, piercing damage 1D4.
Short Sword: martial light weapon, critical 19-20 x2, piercing damage 1D6.
Battleaxe: martial one-handed weapon, critical 20 x3, slashing damage 1D8.
Flail: martial one-handed weapon, critical 20 x2, bludgeoning damage 1D8.
Longsword: martial one-handed weapon, critical 19-20 x2, slashing damage 1D8.
Heavy Pick: martial one-handed weapon, critical 20 x4, piercing damage 1D6.
Rapier: martial one-handed weapon, critical 18-20 x2, piercing damage 1D6,
no bonus for wielding with two hands, can be used with weapon finesse.
Scimitar: martial one-handed weapon, critical 18-20 x2, slashing damage 1D6.
Trident: martial 1-handed weapon, critical 20 x2, piercing dmg 1D8 (double vs charging).
Warhammer: martial one-handed weapon, critical 20 x3, bludgeoning damage 1D8.
Falchion: martial two-handed weapon, critical 18-20 x2, slashing damage 2D4.
Greataxe: martial two-handed weapon, critical 20 x3, slashing damage 1D12.
Greatclub: martial two-handed weapon, critical 20 x2, bludgeoning damage 1D10.
Heavy Flail: martial two-handed weapon, critical 19-20 x2, bludgeoning damage 1D10.
Greatsword: martial two-handed weapon, critical 19-20 x2, slashing damage 2D6.
Halberd: martial 2-handed wpn, critical 20 x3, slashing dmg 1D10 (double vs charging).
Scythe: martial two-handed weapon, critical 20 x4, slashing damage 2D4.
Bastard Sword: exotic one-handed weapon, critical 19-20 x2, slashing damage 1D10.
Dwarven Waraxe: exotic one-handed weapon, critical 20 x3, slashing damage 1D10.
Longbow: martial ranged weapon, critical 20 x3, piercing damage 1D8, range 50 feet.
Shortbow: martial ranged weapon, critical 20 x3, piercing damage 1D6, range 25 feet.
Heavy Crossbow: simple ranged wpn, crit. 19-20 x2, piercing dmg 1D10, range 60 feet.
Light Crossbow: simple ranged wpn, crit. 19-20 x2, piercing dmg 1D8, range 35 feet.
Shields and Armour
Light Shield: +1 AC, spell failure 5%.
Heavy Shield: +2 AC, spell failure 15%.
Banded Mail: heavy armor, +6 AC, maximum dexterity bonus +1, spell failure 35%.
Breastplate: medium armor, +5 AC, maximum dexterity bonus +3, spell failure 25%.
Chain Shirt: light armor, +4 AC, maximum dexterity bonus +4, spell failure 20%.
Chainmail Armor: medium armor, +5 AC, max. dexterity bonus +2, spell failure 30%.
Full Plate: heavy armor, +8 AC, maximum dexterity bonus +1, spell failure 35%.
Half-Plate: heavy armor, +7 AC, maximum dexterity bonus 0, spell failure 40%.
Leather Armor: light armor, +2 AC, max. dexterity bonus +6, spell failure 10%.
Padded Armor: light armor, +1 AC, max. dexterity bonus +8, spell failure 5%.
Scale Mail: medium armor, +4 AC, max. dexterity bonus +3, spell failure 25%.
Splint Mail: heavy armor, +6 AC, maximum dexterity bonus 0, spell failure 40%.
Studded Armor: light armor, +3 AC, maximum dexterity bonus +5, spell failure 15%.
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