First off, I'm loving this game. Challenging but very fun. I wish there were more games that required thought and strategy like this does.
Does it matter who I choose to craft my wonderous items, arms and armor, etc? I know that 3.5 D&D had certain spells that were required for certain items (Fireball for Flaming weapon, Mage Armor for Bracers of Armor, etc)
Is it worth it to take the Forge Armor and Weapons feat?
Has anyone used Whirlwind attack to good effect? Is is worth taking the feats leading up to it?
My party consists of:
Dwarven Waraxe / Shield Knight
Longsword / Kukri Knight
Cleric - Craft wand and craft scroll
Wizard - Craft Wonderous Item and Craft Arms and Armor
I wondering if I should have split up my crafting better, maybe give the Cleric Craft Arms and Armor. I worried that my Wizard will lag behind everyone else.
Also, Is it better to use two knights with high damage (two weapon fighter and a two handed weapon user)? I figured there may be fights where I need a high AC on a tank.
Thanks for any advice that you can give.