No problem, well worth the purchase.
I broke into the orc fortress but then escaped before that big entrance fight. Right now my guys are level 7 with a level 6 wizard. (K/K/C/W is the party I'm using). Soon enough I'll return but I think I'm going to head back to the queen spider fight and maybe win it this time with my wand of confusion and free action cleric spell
A few comments, if I may:
Crafting is kind of overpowered, mostly because you can craft stuff anywhere and always seem to have the basic ingredients at any time. It might make more sense to restrict forging weapons and stuff like that to armor / weapon shops, where material like cold iron and silver would be purchased (presumably) from the blacksmith- hence the gold cost to craft or forge something. Similarly, you could restrict wand or wonderous item crafts to magic / scroll shops.
I really wish there was a thief class in this game. As it is there's not really any reason to ever wear leather armor or any of the lighter stuff, as clerics and knights can wear full plate without (much) of a penalty and nobody's going to want any sort of armor on their wizards anyhow I'd guess.
Are there any regular helmets in the game? The only one I've seen about 10 hours in is a +2 WIS helmet I crafted. Kind of weird, I think I might be missing them at a store or something.
Being able to rename your equipment is AWESOME. So cool, I appreciate you putting the effort into that.
EDIT: I got past the spider queen, and through the thri-keen and dwarf king overthrow part, down to the secret tomb. HOLY SHIT those 4 acid bastards are hard as hell!! I'm grinding on random encounters on the coast for money and exp to put some acid resistance magic on my knights' armor and then I'm going back to kill those mofos. This is a great game and it's a lot of fun