by Gribble » Mon Aug 10, 2009 6:15 pm
I agree with this. My problem is thus: I have fought everything there is to fight, I have all the gear I can get. There are two paths before me. One plunges me into a pit crawling with undead. It's a trap. I accept that it's incredibly difficult.
The other leads me into a cave filled with trolls who kill my wizard, silence my cleric, and severely wound my warrior all before I ever have a turn.
There is no strategic way to win that fight. The only way to win is to have a favorable outcome after the trolls' first turn. In order to achieve that there is one thing I can do: go down the stairs, reload, go down the stairs, reload, go down the stairs, reload, go down the stairs, reload--until my wizard survives and is not silenced or some other fluke allows me to win. There is absolutely no strategy involved.
Winning a challenging fight is indeed a reward. That isn't a challenging fight, however. It's just plain unfair. The outcome of the fight is determined before I ever enter any input. I win or lose based on how much damage the trolls inflict that first turn, and whether or not my group is silenced. More than once my entire party has been wiped all before I get a turn. As I said, in the full game I could probably go grind a level or two and come back. That isn't an option in the demo, however, and if the demo contains such a glaring fault, how many such faults does the full game contain?
Please, if you haven't reached this encounter wait until you have before defending the difficulty. And if you have reached that encounter please share with us how you won the fight short of getting lucky.
Nobody loves a challenge more than I. This isn't a challenge. This is a frustrating oversight that forces me to rely entirely on luck.