Gribble wrote:In place of point n' click movement allow me to hold the mouse button down and move my party in the direction of the cursor perpetually, like in the Ultima games.
Seconded. This would be a very welcome addition.
Gribble wrote:In place of point n' click movement allow me to hold the mouse button down and move my party in the direction of the cursor perpetually, like in the Ultima games.
Camp fires. I'd like to see more of them. It's a pain to backtrack multiple levels of a dungeon just to rest up. I realize it's to discourage the Baldur's Gate method of fighting, resting, fighting, resting. There are some spots where a fire would make sense but there isn't one. For example, take the cave to the southwest of the Knight's tower. The thri-keen enclave would be a perfect place to rest. Instead, I'm forced to go up two levels and camp at the bear cave. Bit of a pain.
How about this: after a dungeon floor has been cleared or some other parameter is met the player may build a campsite. This way we can eliminate some of that backtracking. It interrupts the flow of adventure when you find yourself running back and forth.
Demiath wrote:...but after having played the Orc Stockade dungeon (which, to put things mildly, makes the cave you're talking about seem extremely generous when it comes to camp fire access)...
I don't particularly like dungeons where you practically need to do a practice run first, in order to know what to do and how to conserve your powers, and then do the real run optimizing on your knowledge of how things unfold. I'm not saying the Orc Stockade is quite like that, but it's pretty darn close, IMHO.
There's a campsite on almost every floor.
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