by BlueSalamander » Sun Feb 01, 2009 7:49 pm
Hi, here's another update:
- added new frames & background in the feats screen, local map screen, help screen, weapon & item screen, conditions screen, modifiers screen, forge weapon screen, scribe scroll screen
- created a new "please wait - loading/saving" screen
- revamped the combat-actions menu, added a few keyboard shortcuts.
- added some code in the inventory screen to display the number of arrows, gems, etc in item stacks (before this, the number of items in a stack was displayed only when mousing over the item).
- fixed a bug where spellcasters in random encounters were not getting the correct number of spell castings
- improved reporting of enemy actions (example: message at the top saying Reloading Crossbow)
- fixed a few graphical glitches associated with random encounters on the world map.
- tweaked AI so that it won't cast Darkness on enemies that are not already engaged in melee combat (no point otherwise since the targets could just move away from the affected area).
- tweaked AI so that it will take account of grassy patches (tall grass gives 20% concealment to medium and small creatures) when deciding where to move to, also tweaked it so that creatures with Darkvision will take advantage of magical-darkness areas.
- tweaked pathfinding to avoid darkness areas and areas of tall grass (because characters move at half speed in those areas). Added code so that creatures with the "freedom of movement" condition can move through tall-grass squares at normal speed.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece