(I have more post-1.07 comments on bottom of the previous page.)
59) I've noticed with the new auto-turn feature on, doing a five-foot step then making more than one but not all of my attacks (by left-clicking on a target) will auto-end the turn with attacks left unused, even if other enemies are in range. I've only lost attacks when a five-foot step is involved and only when the initial target dies. Also, I've only lost melee attacks, never ranged. I'm thinking you might have intended things to work this way, left-click-attacking with auto-end turn on, but losing usable attacks is still rough. Note that this is almost the opposite problem as I had before auto-end turn was working, but this new problem is much more rare. And otherwise the auto-end turn feature is awesome.
Here's an example of this happening. (It was way harder coming up with an example of this than some of my other examples, which is a sign of how rarely it happens.)
i) Beginning of Luminara's turn. She has three attacks and does not have Cleave. I've lost attacks with Cleave guys too, but not having Cleave makes this example easier to show.
ii) Five-foot step. Here I'm using it before attacking, but I've lost attacks if I use the five-foot step between attacks also.
iii) First attack. Note that there are three orcs adjacent to her now. Two of them are about to die.
iv) Second attack. The first attack was a one-hit kill.
v) After the second attack. The second attack was a one-hit kill also, and then Luminara's turn auto-ended with one attack unused and another orc in range to use it on. (Note in the combat log that some other orc took his turn just after she killed the second orc above.)
60) Interface: May want to ask "are you sure?" when the player clicks start new game on the main menu if there is already a game in progress. I clicked new game accidentally once and was surprised i couldn't return to my previous game after backing out of the new game setup.
61) Interface: This screen, reached by clicking a character's size ("MEDIUM" in this case) on her character sheet, doesn't make sense to me in the context of the game. Clicking on "SIZE:" next to that on the sheet leads to the "size" help page, which is more useful. Unless "base size index" means something I don't understand, I think the readout in the screenshot should show the appropriate AC/attack roll bonus the character gets for its size, instead.
62) Interface: I think the quest log could be improved by having a list of quest names down one side and printing only the text for a given quest in the body if a player selects the quest's name. You could use your larger font for the names and your smaller font for the text body.
Here's a simple mockup of what I'm describing. That scrollbar in the middle could go on either side of the quest name list.
With quest parts seeming to be in a tree structure, you could even make the name list represent that, with it ending up looking something like this.
Speaking of the quest log scrollbar, I think a dragable position indicator on the bar could be useful in browsing the text (the docs' scrollbar has this).