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Multiple Target/Castings Spells [fixed]
Posted:
Mon Aug 17, 2009 7:18 am
by Valescere
Played the demo, loved it, bought the game.
Often when I cast a spell with multiple casting (specifically magic missile and magic stone) after the first cast targets will then no longer blink under the icon and I can not cast.
I can continue the game by right clicking and aborting the rest of the spell, but it is a small annoyance.
Re: Bug with Multiple Target/Castings Spells
Posted:
Mon Aug 17, 2009 8:58 am
by El Elegante
I have the same issue with magic missile.
Re: Bug with Multiple Target/Castings Spells
Posted:
Mon Aug 17, 2009 1:07 pm
by screeg
I get this too. Does it have something to do with Concealment, or is it a random bug?
Re: Bug with Multiple Target/Castings Spells
Posted:
Mon Aug 17, 2009 3:00 pm
by VentilatorOfDoom
I've got this bug too.
I think it only happens if you first take your move action... you move and then you cast MM from a wand, you can only cast the first one and then you have to abort the spell because you can't target anything.
Sometimes, after you've been forced to abort the spell, you can cast the remaining missiles the next round! and after that you still have you full round available, for another spell for instance.
Re: Bug with Multiple Target/Castings Spells
Posted:
Mon Aug 17, 2009 3:34 pm
by math0ne
I get this too.
Re: Bug with Multiple Target/Castings Spells
Posted:
Mon Aug 17, 2009 3:49 pm
by BlueSalamander
Will look into it ASAP. Thanks for the report.
Re: Bug with Multiple Target/Castings Spells
Posted:
Mon Aug 17, 2009 4:15 pm
by Pod
In a similiar vain: If you try and target someone out of LOS in the middle of your MM firing, it cancels the entire thing, which is a bit unfair if you misclicked.
(Also: you can't use ctrl to see LOS during combat, which means you often have to guess the LOS)
Re: Bug with Multiple Target/Castings Spells
Posted:
Mon Aug 17, 2009 7:59 pm
by BlueSalamander
I will update the game in a short while, meanwhile just turn off automatic end of turn - it's the reason for these problems.
Edit: download 1.08 to fix this issue.
Re: Multiple Target/Castings Spells [fixed]
Posted:
Tue Aug 18, 2009 1:40 pm
by screeg
No, it's not the automatic end turn. I tried that last night. My suspicion is that Magic Missile is configured to work in a similar fashion to a ranged attack. After moving, you can't fire multiple arrows, right? Perhaps that's why you can't case multiple Magic Missiles?
Re: Multiple Target/Castings Spells [fixed]
Posted:
Tue Aug 18, 2009 1:51 pm
by BlueSalamander
Which version are you using?