Praise and a couple development questions
Posted: Mon Aug 17, 2009 2:57 pm
Just heard about the game recently and downloaded the demo last night. Looks very nice, just my cup of tea. I've been a CRPG player for 25 years now, and I concur with many of your sentiments on your RPG Shrine page. I grew up on the abstract style (Bard's Tale 1 and Phantasie), have played most of the newer pause-real-time (BG 1 & 2, NWN 1 & 2, etc), but my absolute favorite style is turn based tactical, like your game. My favorites have all used this - Wizard's Crown, the Gold Box series, even some games that aren't strictly RPGs - like XCom (UFO Defense for you Brits I guess).
I've been mulling over making my own game for some time now, I have notebooks full of design snippets. I started coding up an engine in Java3D early this year, but have recently switched to XNA because of community and support issues (it's easier to get help when there's millions of other users, vs. 3). Anyway, was just curious what programming language you used, and if you coded the engine by hand or used any sort of "game-maker"/pre-made engine (I'm guessing you did everything yourself). Also, can you give a ballpark for how expensive it is to hire freelance musicians and artists to do the game media assets? I mean, I assume you paid these guys out of your own pocket (as I would have to), was it super expensive?
Thanks and I look forward to playing the full game soon! Just bought a couple of other games so will need to wait a bit
I've been mulling over making my own game for some time now, I have notebooks full of design snippets. I started coding up an engine in Java3D early this year, but have recently switched to XNA because of community and support issues (it's easier to get help when there's millions of other users, vs. 3). Anyway, was just curious what programming language you used, and if you coded the engine by hand or used any sort of "game-maker"/pre-made engine (I'm guessing you did everything yourself). Also, can you give a ballpark for how expensive it is to hire freelance musicians and artists to do the game media assets? I mean, I assume you paid these guys out of your own pocket (as I would have to), was it super expensive?
Thanks and I look forward to playing the full game soon! Just bought a couple of other games so will need to wait a bit