crpgnut wrote:I'll disagree about ToEE being a good D&D simulator, it's not. It's a good D&D combat simulator. D&D LONG ago moved away from its wargame roots, if not, nobody would even know what D&D was. The best crpgs all have something other than combat to hang their hat on, that's what I'm looking for out of this game. There might be 5000 people in the world who care about the 5-foot step. I'm just kinda wondering if there's something for the rest of the planet to get excited about. It could be that there isn't. Here are some things that I'm hoping the game might also have:
Lots of secret doors, hidden valleys, hard to spot loot, etc.
A good alchemy system
many opportunities to craft
riddles, puzzles, codes to break, etc.
lock-picking, breaking down doors, alternative means of entry, teleporters, etc.
horses, ships, caravans
trading, bartering, bribing, pickpocketing
flying, levitation, climbing, digging, camping, hunting, etc
Do you see how limiting a game is that focuses mostly on combat? A good game needs fun stuff to do outside of fighting. I'm not saying this game doesn't have some of the above stuff. In fact, I'm really hoping that is does.
In order:
Yes, no, sort of
No potions at all
Yes. Much, if not all, of your gear will come from crafting.
Not really, not really, not really
No, not really, sort of, no. (You can, however, listen to what's going on on the other side of a door.)
No, no, no
Yes, clarify, on occasion (If I recall correctly), no
No, no, no, no, no, no
The heart of the game is the combat and encounter design. Everything else just acts in a supporting role if it's even present at all. This is not to say that every encounter boils down to you massacring everything in sight, as you're frequently presented with dialogue options before an encounter that can dramatically change the situation.
And while it may be limiting to focus solely on combat, what's the main thing in an rpg you typically end up doing? Sure, there are a few counterexamples (Like, say, PS:T), but most games, especially recent releases, involve a massive amount of combat. In that vein, a poorly designed combat system can cripple any game, regardless of it's strengths (PS:T comes close to this, and that game rarely focuses on combat), while a well done combat system can exist in a bit of a vacuum where the story is just used in a supporting role.
Really though, if you try the demo you'll quickly see if you like it or not.