got several hours to play today, more suggestions
Posted: Sat Sep 05, 2009 8:52 pm
First, big thanks for getting rid of auto-centering of spellcaster. That was one thing that really frustrated me.
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Targeting of confused units: confused friendly units are potentially dangerous, but can't be targeted. I caught one of my own elementals in a Confusion spell, mistakenly thinking they were immune, then couldn't touch it or get rid of it.
Dispelling summoned elementals: Clerics should be able to banish summoned units at will, and when attempting to summon an elemental while a previously summoned one is still in play, how about auto-banishing the old one and replacing it?
When your inventory is full, you should be allowed to Craft an item that would stack on an already existing item of the same kind. Ditto for passing a stacking item to a player with a full inventory.
Is there anywhere to buy regular bolts & arrows other than the starting tower? (You don't need to tell me exactly where, if so)
If you pick "View Initiative" while Actions are hidden, how about auto-revealing the Actions menu?
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Targeting of confused units: confused friendly units are potentially dangerous, but can't be targeted. I caught one of my own elementals in a Confusion spell, mistakenly thinking they were immune, then couldn't touch it or get rid of it.
Dispelling summoned elementals: Clerics should be able to banish summoned units at will, and when attempting to summon an elemental while a previously summoned one is still in play, how about auto-banishing the old one and replacing it?
When your inventory is full, you should be allowed to Craft an item that would stack on an already existing item of the same kind. Ditto for passing a stacking item to a player with a full inventory.
Is there anywhere to buy regular bolts & arrows other than the starting tower? (You don't need to tell me exactly where, if so)
If you pick "View Initiative" while Actions are hidden, how about auto-revealing the Actions menu?