Maintaining a Pin
Posted: Tue Sep 08, 2009 10:49 pm
Enjoying the game so far--though I've played plenty of versions of the A/G series over the years (P & P, Gold Box via FRUA, Neverwinter Nights), this version definitely has the superior monster AI coding. Combats do somewhat overuse the "you're surprised and teleported or otherwise repositioned for the enemy attack" trick, which turns some fights from a chess match to a chess puzzle.
One bug/feature I seem to have come across, unless I'm missing an option somewhere: After successfully pinning a grappled foe, the game properly executes matters if the foe breaks the pin. If, however, the foe fails to break the pin, the grappling PC does not have the option to maintain the pin on his next turn. "Pin" does not appear as an option as the enemy is already pinned; neither attacking nor passing the turn allows the pin to be maintained, and the enemy automatically is released from the pin on its next turn.
There needs to be a way to maintain the pin once it is established.
One bug/feature I seem to have come across, unless I'm missing an option somewhere: After successfully pinning a grappled foe, the game properly executes matters if the foe breaks the pin. If, however, the foe fails to break the pin, the grappling PC does not have the option to maintain the pin on his next turn. "Pin" does not appear as an option as the enemy is already pinned; neither attacking nor passing the turn allows the pin to be maintained, and the enemy automatically is released from the pin on its next turn.
There needs to be a way to maintain the pin once it is established.