Finished the game - my opinion
Posted: Thu Sep 10, 2009 10:05 pm
I just finished the game... I have to say I'm really glad I've found it, it was a lot of fun.
I first saw this game when I looked for Wizardry 8-videos on youtube and found a video of KoTC, uploaded by Demiath. Fortunately it was showing a battle, because otherwise I wouldn't have watched - I think the graphics are really odd. Not because it's 2D, that's fine, I love 2D games, but the camera perspective is so odd... Fortunately I got used to that after a while.
I also didn't like that almost everything but the combat system was neglected. I agree that traps & locks and even talking skills aren't much fun in most CRPGs, but some games showed that at least talking indeed can be fun (like PS:T).
The story and dialogs were also very poor. I never found Constello and nobody ever mentioned him - I was like WTF? when I saw the ending . But at least I got to rescue a princess from a dragon's lair.
In addition, I didn't like the random encounters, on the map as well as in cleared dungeons. 95% percent of the game is already fighting, so why have another 20%? It would have been nice if this could have been turned off in the settings. Fortunately I found out that dungeons stayed empty if a single monster remained there, so I always left one to stop more monsters from spawning.
It's also a pity that the traders have so few items. I didn't find a single dwarven waraxe in the game, so I had to take the feat craft weapons only for this one weapon. And my mage has very few spells...
And now about the positive: The combat system is one of the best I've ever seen! It's just as much fun as the ToEE combat system, maybe even more because the AI is so darn good! If reach was implemented it would definitely be a lot better then ToEE. Why is the AI so good? What's your secret?
And the character system is actually better than the D&D counterpart, because you got rid of preparing spells. That's SO annoying!
The user interface is also quite good, especially for an indie game. It could have used more graphics though and be a little more intuitive... but the only thing that really was missing was a "back to start page" link in the help system.
Oh, and the balance of the difficulty is extremely good! Almost every battle was a challenge.
BTW: I still have the journal entry "Marcus, a trader, told us that bandits raided Corinth [...]" - this is because I've cleared the Orc Fort before I went to Corinth... a minor bug, I guess. I went to the Orc Fort first because I wanted to take revenge for the attack... I didn't think the "Orcs" played a mayor role in the game, I thought it was just a side quest... It was a a bit confusing when everyone in the fort started to talk about slaves and slaver lords and about Constello being somewhere else because I didn't even knew I was supposed to look for him in the Orc Fort.
PS: I didn't find the area from the demo in the full version. Was it exclusive to the demo?
I first saw this game when I looked for Wizardry 8-videos on youtube and found a video of KoTC, uploaded by Demiath. Fortunately it was showing a battle, because otherwise I wouldn't have watched - I think the graphics are really odd. Not because it's 2D, that's fine, I love 2D games, but the camera perspective is so odd... Fortunately I got used to that after a while.
I also didn't like that almost everything but the combat system was neglected. I agree that traps & locks and even talking skills aren't much fun in most CRPGs, but some games showed that at least talking indeed can be fun (like PS:T).
The story and dialogs were also very poor. I never found Constello and nobody ever mentioned him - I was like WTF? when I saw the ending . But at least I got to rescue a princess from a dragon's lair.
In addition, I didn't like the random encounters, on the map as well as in cleared dungeons. 95% percent of the game is already fighting, so why have another 20%? It would have been nice if this could have been turned off in the settings. Fortunately I found out that dungeons stayed empty if a single monster remained there, so I always left one to stop more monsters from spawning.
It's also a pity that the traders have so few items. I didn't find a single dwarven waraxe in the game, so I had to take the feat craft weapons only for this one weapon. And my mage has very few spells...
And now about the positive: The combat system is one of the best I've ever seen! It's just as much fun as the ToEE combat system, maybe even more because the AI is so darn good! If reach was implemented it would definitely be a lot better then ToEE. Why is the AI so good? What's your secret?
And the character system is actually better than the D&D counterpart, because you got rid of preparing spells. That's SO annoying!
The user interface is also quite good, especially for an indie game. It could have used more graphics though and be a little more intuitive... but the only thing that really was missing was a "back to start page" link in the help system.
Oh, and the balance of the difficulty is extremely good! Almost every battle was a challenge.
BTW: I still have the journal entry "Marcus, a trader, told us that bandits raided Corinth [...]" - this is because I've cleared the Orc Fort before I went to Corinth... a minor bug, I guess. I went to the Orc Fort first because I wanted to take revenge for the attack... I didn't think the "Orcs" played a mayor role in the game, I thought it was just a side quest... It was a a bit confusing when everyone in the fort started to talk about slaves and slaver lords and about Constello being somewhere else because I didn't even knew I was supposed to look for him in the Orc Fort.
PS: I didn't find the area from the demo in the full version. Was it exclusive to the demo?