Suggestions for the 1.19 or later
Posted: Sun Sep 20, 2009 4:55 am
There are things I would like to see implemented/changed if possible:
1. In the combat log total attack rolls says +X (+20 or +25) while it should says x+y where x is a roll on d20 while y is the total attack bonus for that attack. AC is also written as +X where X is the total AC of the target being attacked. It should just say AC X (it says like that in the text about the confirmation of the critical).
2. In the action bar I would like to see some shortcuts assigned to single attacks(actions like shoot or attack or attack 01 of 02 and so on). Maybe these attacks have shortcuts but they are not highlighted. Because if I do not use these action while I have a move action still left I lose the move action by just clicking on the opponent.
I wish if we could set up in the settings that single attacks (melee or ranged) that do not use up our move action automatically that we have left afterwards can be set as default action for the left click instead of what we have now.
Many times I would shoot the crossbow at the enemy by left clicking and not a get a chance to reload it afterwards. And I need to click on shoot each time because there is no shortcut highlighted.
3. I wish some left out feats can be put back in: Power attack, combat expertise and rapid shot. You could put them as options on the bar that we turn on at the beggining of the round (before we do our first attack) and each of them give a condition until the beggining of the next round. Similar to the way Pathfinder done it you can make power attack and combat expertise give fixed penalty to attack and a bonus to damage/AC based on its user current Base attack bonus.
4. Is is possible for you to implement that same conditions override each other if it would give a better bonus?
Like the game would not allow me to cast Shield of Faith that gives +3 deflection on a character that has +1 Ring of Deflection. Or a character wearing +1 bracers of armor cannot receive Mage Armor spell.
Also having cast Mage Armor spell I could not put Bracers of Armor+1 on my character. It would be cool if you could implement that these kind of things could be used at the same time but only the bigger bonus works.
I had also happen to me that I could not cast Heroism on my fighter because he had Bless on (and Heroism is much better and really should not be stopped by Bless).
Also at lvl 6 Divine Favor becomes good but since I cast Prayer 2 rounds earlier Divine Favor would not activate on that character.
Even worse the guy would cast the spells and waste my action but I would get no effect from it
1. In the combat log total attack rolls says +X (+20 or +25) while it should says x+y where x is a roll on d20 while y is the total attack bonus for that attack. AC is also written as +X where X is the total AC of the target being attacked. It should just say AC X (it says like that in the text about the confirmation of the critical).
2. In the action bar I would like to see some shortcuts assigned to single attacks(actions like shoot or attack or attack 01 of 02 and so on). Maybe these attacks have shortcuts but they are not highlighted. Because if I do not use these action while I have a move action still left I lose the move action by just clicking on the opponent.
I wish if we could set up in the settings that single attacks (melee or ranged) that do not use up our move action automatically that we have left afterwards can be set as default action for the left click instead of what we have now.
Many times I would shoot the crossbow at the enemy by left clicking and not a get a chance to reload it afterwards. And I need to click on shoot each time because there is no shortcut highlighted.
3. I wish some left out feats can be put back in: Power attack, combat expertise and rapid shot. You could put them as options on the bar that we turn on at the beggining of the round (before we do our first attack) and each of them give a condition until the beggining of the next round. Similar to the way Pathfinder done it you can make power attack and combat expertise give fixed penalty to attack and a bonus to damage/AC based on its user current Base attack bonus.
4. Is is possible for you to implement that same conditions override each other if it would give a better bonus?
Like the game would not allow me to cast Shield of Faith that gives +3 deflection on a character that has +1 Ring of Deflection. Or a character wearing +1 bracers of armor cannot receive Mage Armor spell.
Also having cast Mage Armor spell I could not put Bracers of Armor+1 on my character. It would be cool if you could implement that these kind of things could be used at the same time but only the bigger bonus works.
I had also happen to me that I could not cast Heroism on my fighter because he had Bless on (and Heroism is much better and really should not be stopped by Bless).
Also at lvl 6 Divine Favor becomes good but since I cast Prayer 2 rounds earlier Divine Favor would not activate on that character.
Even worse the guy would cast the spells and waste my action but I would get no effect from it