Alternate fonts
Posted: Sun Oct 04, 2009 11:33 pm
Hello, there.
I'm a little late to the party, I only got around to trying the KotC demo yesterday. So, it seems I missed the font hating from the early versions.
The current fonts are readable, certainly, and they have some of that old-school character.
But I do prefer my text to be really, really readable. Sans-serif readable. So, I checked out the modability of the demo. Sure enough, the graphic resources are all in windows bitmap or dds format. Thanks, programmer.
So, I took a few hours to redraw my custom Dwarf Fortress font in the two sizes needed for full-screen (640x480) KotC play.
And here they are, in case anyone else cares to use them:
To use, right-click the images, save them locally, and then open in Paint or something and resave as 60.bmp and 62.bmp, in 24-bit color bitmap format.
Then, rename to 60.dat and 62.dat, and replace the ones in the Graphics subdirectory of the KotC program directory (after backing up the originals, of course).
I'm a little late to the party, I only got around to trying the KotC demo yesterday. So, it seems I missed the font hating from the early versions.
The current fonts are readable, certainly, and they have some of that old-school character.
But I do prefer my text to be really, really readable. Sans-serif readable. So, I checked out the modability of the demo. Sure enough, the graphic resources are all in windows bitmap or dds format. Thanks, programmer.
So, I took a few hours to redraw my custom Dwarf Fortress font in the two sizes needed for full-screen (640x480) KotC play.
And here they are, in case anyone else cares to use them:
To use, right-click the images, save them locally, and then open in Paint or something and resave as 60.bmp and 62.bmp, in 24-bit color bitmap format.
Then, rename to 60.dat and 62.dat, and replace the ones in the Graphics subdirectory of the KotC program directory (after backing up the originals, of course).