Frost Giant Help
Posted: Mon Dec 19, 2011 2:46 am
Need some tips on the final battle against 2 Frost Giants, 2 Tigers, and 2 Dragons. I'm just getting completely annihilated...mostly because the dragons are extremely hard to hit...even if I do hit them, most of the damage is absorbed. I would use the slaying arrows, but my wizard just leveled up and I have no XP to make any.
Also, there are some things I'd like to mention about the game that annoy me, and I hope are addressed in KoTC 2, but don't get me wrong, I'm really enjoying it so far. Everything from the graphics to music to levels, gameplay is really superb.
1. No way to know absorption type. It's hard to find out, except for saving/reloading, and maybe previous D&D experience, what types of weapons are effective against creatures w/damage reduction. I don't think there should be an indicator that tells the player what weapon they need, but how about some in-game hints? For example, finding a book about creature X and a little bit about their weaknesses. Or letting PCs ask the local sage or local hunter about types of monsters? I've had to check out the d20 SRD to see if some creatures had damage reduction because they just wouldn't take any damage at all.
2. Every enemy has the same AI. Wolves, snakes, centipedes, tigers and other low intelligence creatures act as intelligently as the smartest enemies in the game...always going after the spellcaster.
3. Less Dragons, and less reliance on dragon slaying arrows. At first I was like, CRAP! A DRAGON! Then it very soon became....oh, another dragon. *Sigh* time to pull out those dragon slaying arrows.
Also, there are some things I'd like to mention about the game that annoy me, and I hope are addressed in KoTC 2, but don't get me wrong, I'm really enjoying it so far. Everything from the graphics to music to levels, gameplay is really superb.
1. No way to know absorption type. It's hard to find out, except for saving/reloading, and maybe previous D&D experience, what types of weapons are effective against creatures w/damage reduction. I don't think there should be an indicator that tells the player what weapon they need, but how about some in-game hints? For example, finding a book about creature X and a little bit about their weaknesses. Or letting PCs ask the local sage or local hunter about types of monsters? I've had to check out the d20 SRD to see if some creatures had damage reduction because they just wouldn't take any damage at all.
2. Every enemy has the same AI. Wolves, snakes, centipedes, tigers and other low intelligence creatures act as intelligently as the smartest enemies in the game...always going after the spellcaster.
3. Less Dragons, and less reliance on dragon slaying arrows. At first I was like, CRAP! A DRAGON! Then it very soon became....oh, another dragon. *Sigh* time to pull out those dragon slaying arrows.