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KotC on iPad

PostPosted: Fri Aug 31, 2012 8:46 pm
by CJ_COIMBRA
I was wondering if anyone ever talked with you (Pierre) about porting this awesome game to iPad?

Re: KotC on iPad

PostPosted: Fri Aug 31, 2012 10:23 pm
by BlueSalamander
Hello CJ_COIMBRA, thanks for the praise. KotC is based on Windows and DirectX so it's not easily portable.
That's the main reason I'm working with SFML and OpenGL now.

Re: KotC on iPad

PostPosted: Fri Aug 31, 2012 10:31 pm
by CJ_COIMBRA
I see. I've worked a lot with SFML and it's great, just as the name says: simple and fast. No doubt it will be even more awesome than the first one.
Anyway, if you ever decide to work on the iOS platform and feel like in need of any kind of help, consider dropping me an e-mail.