Just bought the game
Posted: Tue Aug 11, 2009 4:44 am
I downloaded the demo today and almost quit immediately. The text is VERY hard to read. And since my wizard kept moving up front - and when we stumbled upon enemies, all of them targeted him immediately - I quickly got stomped, at first. Frankly, I came very close to giving it up right off the bat.
But once I stuck with it awhile, I was very impressed. I finished the demo, and just now purchased the game. But I have a few suggestions (for next time, probably, since I doubt these things can be changed now). And note that this is only from my experience with the demo.
1) Fix the text! The graphics are fine, but the text is terribly hard to read. I wonder how many people won't give it a chance, just because of that?
2) The combat is great, but how about going on to the next character once there's nothing more that you can do? I hated hitting the space bar to end each character's turn, especially since I used the mouse for everything else. (But when using the mouse to do that, I kept scrolling up the screen.) I really dislike having an unnecessary command that must be done for each character, every round of the battle. If I've got a choice to make, no problem - but otherwise, why not skip it?
3) I didn't have any trouble finishing the demo, and I don't know how difficult the complete game is. But I don't like games that are too difficult, where I have to keep reloading saved games and fighting battles over and over again until I win it. Some people like challenging games, and some don't. So my point is, if the full game doesn't have this already, why not have difficulty settings? That way, each person can have the degree of difficulty he prefers.
As I say, I didn't have any problem with the demo, though maybe I was just lucky. And I don't care how anyone else likes to play. I'm just a very big fan of giving players options.
Anyway, good job! I can't wait to get into the game itself.
Bill
But once I stuck with it awhile, I was very impressed. I finished the demo, and just now purchased the game. But I have a few suggestions (for next time, probably, since I doubt these things can be changed now). And note that this is only from my experience with the demo.
1) Fix the text! The graphics are fine, but the text is terribly hard to read. I wonder how many people won't give it a chance, just because of that?
2) The combat is great, but how about going on to the next character once there's nothing more that you can do? I hated hitting the space bar to end each character's turn, especially since I used the mouse for everything else. (But when using the mouse to do that, I kept scrolling up the screen.) I really dislike having an unnecessary command that must be done for each character, every round of the battle. If I've got a choice to make, no problem - but otherwise, why not skip it?
3) I didn't have any trouble finishing the demo, and I don't know how difficult the complete game is. But I don't like games that are too difficult, where I have to keep reloading saved games and fighting battles over and over again until I win it. Some people like challenging games, and some don't. So my point is, if the full game doesn't have this already, why not have difficulty settings? That way, each person can have the degree of difficulty he prefers.
As I say, I didn't have any problem with the demo, though maybe I was just lucky. And I don't care how anyone else likes to play. I'm just a very big fan of giving players options.
Anyway, good job! I can't wait to get into the game itself.
Bill