Fine, but until my character reaches the level for Project Image, it's useless.VentilatorOfDoom wrote:Farsight - No it's very useful but in higher levels. In higher levels your mage most likely will use Project Image a lot.
Fireshield/BlueShield: Sounds good the way you describe it, but why do I have to learn about the way it actually works, on a forum?
Greater Malison: again, a case of incomplete/wrong spell description; how am I to know that it bypasses even spell resistance, and anyway why doesn't the game at least display who's getting affected in the log window. I certainly wouldn't have imagined that this spell would work on dragons.
Improved Invisibility - I was refering to the level-3 spell, invisibility 10-foot radius, which I think is nice to surprise enemies. I agree that actually Improved Invis is not useless. It's just that I would rather take another spare Stoneskin over Improved Invis.
Okay, the real benefit there is the quick casting of two spells at the same time. Still, you could get a spare Stoneskin instead of that, and cast chromatic orb in the traditional way. Can Doom bypass spell resistance? I wouldn't have imagined that it could work on a dragon.Minor Sequencer - useless, do we really need two additional second-level spells?
Nonsense, for cleric/mages that means Doom+Chromatic orb, save-penalty that stacks with malison btw and a instakill effect in a single sequencer that has fast casting time = dragonkiller
Secret Word- I stand by what I said; when you want to remove spell protections you will use the other, more powerful/appropriate, spells, and not that one.
Spirit Armor - yes I know about the AC, but the thing is, a mage will get a good AC anyway just from items. Is it better to cast Stoneskin and then Spirit Armor or just memorise 2 Stoneskins? Personally I prefer to memorise 2 stoneskins.
No, if you compare with TOEE, Dark Sun or Neverwinter 2, the slowest of all for character advancement is Baldur's Gate 2. It may be due to the sheer size of Chapter 2. I expect the designers created Chapter 2 to be finished by characters below level 12, and so designed all the chapter 2 encounters and experience awards for characters of level between 8 to 12. That would be okay if Chapter 2 wasn't so huge.SkeleTony wrote:I guess if you are used to games/campaigns where experience comes fast as Hell and you are able to hit level 20 with the entire party in just hours then BG2 may seem slow in the experience for you but I never had this problem.
Or they decided that the players must reach level 20 only at the very end, and so divided all experience awards in order to delay levelling up.