Demiath wrote:the character models are comically stiff and look like they belong in a much, much older game. Also, the overall art design is fairly uninspired, and while Bioware have obviously tried to infuse some grittiness into it all, the effort comes off as pretty half-hearted and pales in comparison with previous attempts at dark fantasy such as The Witcher.
That's true, the animations are jerky and seem curiously outdated. I also agree on the somewhat forced "dark fantasy" setting, which is hardly convincing - the over-the-top blood spatters make it look like they told a high fantasy artist to come with something especially gritty.
By presentation I meant the overall design of the game's interface. One thing that annoys me, however, is that you can't zoom out enough to see further than a few steps ahead. Only way to look ahead is to zoom in all the way, which is hardly convenient. Thus, it's not a rare occasion that enemies come rushing (or worse, shooting/casting) at you from the distance with no easy way to issue commands to your party members.
What's worse, the endless dialogue in Dragon Age is so wooden it should come with a Flammable warning label (a problem which Mass Effect and Jade Empire suffered from as well). Although some of the story developments so far have been moderately engaging and not completely predictable, none of the actual characters I've met so far have been particularly memorable.
I haven't played Jade Empire (and Mass Effect only for a couple of minutes before realizing it's action-oriented nature), so I can't argue with that. I didn't find the dialogue nor the voice actors that wooden compared to other cRPGs. Then again, I have very low standards.