
BlueSalamander wrote:The world and regional maps will not give the impression of being dead if you keep finding new locations, or if the pre-set encounters happen not all at once but progressively during the course of the module.
BlueSalamander wrote:The world and regional maps will not give the impression of being dead if you keep finding new locations, or if the pre-set encounters happen not all at once but progressively during the course of the module. There is no hardcoded system for creating random battle encounters, as that is beyond the scope of the game.
BlueSalamander wrote:You could pre-set three encounters, each with a different group of orcs, and have them be triggered at certain spots with a 33% chance of each one happening.
It may not be hard but it would take time, probably three months of full-time work. And I don't think it's a good idea because random encounters are not as interesting as handcrafted encounters IMHO.[system for random battle encounters] Would it be hard to add this feature later on?
Yes, it can be done. As long as the monster group xxxx is a pre-set encounter that you have created, with a specific map and specific creatures.Can we add triggers like if "average party level is 4-6" then "spawn monster group xxxx"?
BlueSalamander wrote:It may not be hard but it would take time, probably three months of full-time work. And I don't think it's a good idea because random encounters are not as interesting as handcrafted encounters IMHO.[system for random battle encounters] Would it be hard to add this feature later on?
BlueSalamander wrote:Yes, it can be done. As long as the monster group xxxx is a pre-set encounter that you have created, with a specific map and specific creatures.Can we add triggers like if "average party level is 4-6" then "spawn monster group xxxx"?
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