We're getting close. So, so close!
That means invariably my thoughts have turned to designing my own, awesome (hopefully) party. After some waffling over a few positions, I came up with the following.
Tank/Melee Controller - Stone Mantis Monk. Grapple feats, combat reflexes. I'll send her rushing across battlefields straight at casters to grapple, and damage with flurry, natural attacks, and rakes.
Melee Damage/Controller - Male Centaur Psychic Warrior. The racial charge feats, a reach weapon, combat reflexes, and trip feats will make this another great controller. With all the self-buffs of a psychic warrior, he'll be a great fit.
Debuffer/Sneak Attacks - Female Human Death Knight. Aura feats, feint line feats. Death Knights look like the "Anti-Bard" of this game with debuffs to enemy AC and saves, and I'm all about it. I'm going "sword and board" with her, just to help with her AC. She will be right in the thick of it, debuffing with her aura. She'll also get all of the feint feats to end up with lots of great sneak attack damage and further debuff AC.
Archery - Half-Salamander Mage Knight. Increased elemental damage feats, but only after I get all of the archery feats. With the new option to have an archer version of Mage Knight, this means I'll have moderate arcane power wrapped up in my archer. The focus for him will be to get an elemental damaging bow that will stack with his racial fire damage from every weapon attack. All those dice will stack up nicely.
Healer - Male Stillfinger Halfling Bishop. I debated between this or a water druid, but all those domains decided me. Speaking of which ... Domains: Hunting, Flux, Turning, Abberation, Reach, Curing. The domain order I'll mess with, I'm sure. I wanted him to have some non-spell options for damage, so I took Hunting for the archery feats. I'll take the healing/summoning feats as I can too. He should be a pretty capable healer and summoner and have options with his turn undead power Clerics don't.
Arcane/AoE Damage - Male Moon Elf Psionicist (changed from Warlock). I debated on this one too. But man, the flexibility of high-level psionic powers is unmatched. He'll be my energy damage specialist, eventually shaping powers around the party.
You can likely tell that I am a big fan of controlling the battlefield and generating attacks of opportunity for my melee combatants. The synergies of grappled, feinted, and prone enemies, along with the death knight's aura debuff should be impressive. I'm aware that prone enemies are harder to hit with ranged attacks, but ... I have a feeling there will be other targets for my Bishop and Mage Knight.
I'm bummed that I don't have room for a bard. I considered replacing the Mage Knight with one, but I like the elemental damage buffs too much.
Now you know what I'm planning. What's everyone else gonna do with their first play-through?