After Taneliz the overall difficulty was really dropping in KotC imo.
And one of the main reasons was that in all giant lairs you could rest whenever you wanted. Limited use of campfires or even getting ambushed would be an improvement.
Narsham wrote:I'm mostly thinking about adventure areas which lock you in. Offering limited-use campfires instead of offering infinite use fires means the designer can make them available earlier, while rewarding players who don't need to rest that often.
The adrenalin option would be to trigger in-game events every time a campfire is used. If the princess was kidnapped and is still in town, resting might mean she's been moved to another location. Game-logic reasons to press on instead of resting make good sense, so long as they're signaled correctly.
screeg wrote:Narsham wrote:I'm mostly thinking about adventure areas which lock you in. Offering limited-use campfires instead of offering infinite use fires means the designer can make them available earlier, while rewarding players who don't need to rest that often.
I get what you're saying, but I don't want them available earlier. I like the challenges BS presented with lock-in situations and I like the way they were done. How are players rewarded for not resting? Don't you mean that sloppy players are punished by running out of campfire?
Darkion wrote:After Knights of the Chalice came out the main complaint players had (aside from the font that some disliked, not me) was the limited resting places, so I don't see how limiting campfires even further is going to endear a hell of a lot of players or make them buy the next game. I'm firmly in the belief that a game should accommodate all type of players, if a player wants to have more challenge or even MOAR EXTREME CHALLENGE!!!, they can self-impose that challenge without forcing everyone else to their strict view, if the player wants to have a more leisurely adventuring experience they should be able to do it also. Not my thing, but some people like it. I would hate to see KotC2 turned into some sort of elitist game that only four or five RPG specialists would enjoy playing.
Narsham wrote:Or, following along with your suggestions, KotC 2 should allow resting anywhere. Forcing players who want to rest after every fight to wander back to a campsite on another level or map doesn't really add to the game.
Just to clarify, limited campfires will not be used everywhere. Most campfires would be just like they are in KotC. A few others, in closed areas similar to the Undead Tower and Frost Giant Rift, could have a limited-use campfire to encourage a conservative play. It's just a streamlined way of reproducing the scripts in the Undead Tower.An occasional restricted campfire (like in the Undead Tower) is not really a big deal, but everywhere?
BlueSalamander wrote:Just to clarify, limited campfires will not be used everywhere. Most campfires would be just like they are in KotC. A few others, in closed areas similar to the Undead Tower and Frost Giant Rift, could have a limited-use campfire to encourage a conservative play. It's just a streamlined way of reproducing the scripts in the Undead Tower.
BlueSalamander wrote:Just to clarify, limited campfires will not be used everywhere. Most campfires would be just like they are in KotC. A few others, in closed areas similar to the Undead Tower and Frost Giant Rift, could have a limited-use campfire to encourage a conservative play. It's just a streamlined way of reproducing the scripts in the Undead Tower.
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