Thank you very much everyone for the expressions of support. I really appreciate it.
On the Steam front: Yes, I totally understand the benefit from increased exposure and brand awareness, particularly before a Kickstarter. Actually, I recently did the very first tiny step towards getting onto Steam: filling up the SS4 form that the US IRS needs so that they will not collect a withholding tax of 30% on all of my sales. I'll fax it to the IRS soon. But I'm very aware of one thing: I need a new video recording. The thing is, I much prefer to do the new KotC 1 video around the same time as I do the KotC 2 video. Because it's hard to change focus radically. Right now I'm focused on finishing the engine and demo of KotC 2. Shouldn't take too long, hopefully
On the music from LibertyRansom: Thank you very much for the offer to help in the music department. I've listened to 'Skirmish at the Edge of the Badlands' several times and I think it's really awesome! I will message you and you can also write to enquiries@heroicfantasygames.com. Of course, I would love to have that soundtrack and others from you in KotC 2. Me see, me takes! We wants it! We needs it!!
KotC 2 development update:
* Dialogue portraits: I have just reintroduced the portraits that were displayed in the top-left corner when you were talking to someone in KotC 1. In KotC 2, there are nearly 300 portraits to choose from. Item icons can also be displayed there.
* Weapon enchantments: All weapon and armour enchantments are now implemented. The most complicated one was Dispelling. On a successful hit, the Dispelling weapon enchantment attempts to remove a beneficial magic effect affecting the target. As with every combat action in KotC 2, the percent chance of success is displayed in a tooltip when you mouse over a target creature, as well as the name of the magic effect that may be removed. The damage range is also displayed.
* Potions: I've added potions to the game. They include all the standard potions, such as a potion of Strength, plus some non-standard ones like the Heal potion.
* Voice effects: Recently received more than 80 voice recordings of things that the leading character will say from time to time, depending on his/her character class and what he/she is doing.
* Bard song recordings: Nice progress on that front. When the Bard plays a song, a small clip will be played that depends on the selected song and the type of instrument he/she is using.
* Help entries for character conditions: In progress, but the list of conditions is really long. It's a hassle to create the help entries but it needs to be done.
* Spellcasting AI: In progress. Needs more testing, even though the AI is very deadly already. Also, more work needed on the spells that can be cast automatically after resting.
* Website update: Just uploaded the latest versions of the web pages for Weapon enchantments, Feats, Wizard, Cleric, Druid and Psionicist.
* Cryptography: I've added to the game a decoding interface used to decipher secret messages. Please see the screenshot below, click to enlarge and try to decipher the message
. I think that this new interface can be very entertaining and it's a nice way of avoiding any excessive focus on fighting. For module creators, it's really easy to create a secret message in the editor.

Any comments are welcome. Thank you for reading! Farewell, till next time!
On the Steam front: Yes, I totally understand the benefit from increased exposure and brand awareness, particularly before a Kickstarter. Actually, I recently did the very first tiny step towards getting onto Steam: filling up the SS4 form that the US IRS needs so that they will not collect a withholding tax of 30% on all of my sales. I'll fax it to the IRS soon. But I'm very aware of one thing: I need a new video recording. The thing is, I much prefer to do the new KotC 1 video around the same time as I do the KotC 2 video. Because it's hard to change focus radically. Right now I'm focused on finishing the engine and demo of KotC 2. Shouldn't take too long, hopefully

On the music from LibertyRansom: Thank you very much for the offer to help in the music department. I've listened to 'Skirmish at the Edge of the Badlands' several times and I think it's really awesome! I will message you and you can also write to enquiries@heroicfantasygames.com. Of course, I would love to have that soundtrack and others from you in KotC 2. Me see, me takes! We wants it! We needs it!!

KotC 2 development update:
* Dialogue portraits: I have just reintroduced the portraits that were displayed in the top-left corner when you were talking to someone in KotC 1. In KotC 2, there are nearly 300 portraits to choose from. Item icons can also be displayed there.
* Weapon enchantments: All weapon and armour enchantments are now implemented. The most complicated one was Dispelling. On a successful hit, the Dispelling weapon enchantment attempts to remove a beneficial magic effect affecting the target. As with every combat action in KotC 2, the percent chance of success is displayed in a tooltip when you mouse over a target creature, as well as the name of the magic effect that may be removed. The damage range is also displayed.
* Potions: I've added potions to the game. They include all the standard potions, such as a potion of Strength, plus some non-standard ones like the Heal potion.
* Voice effects: Recently received more than 80 voice recordings of things that the leading character will say from time to time, depending on his/her character class and what he/she is doing.
* Bard song recordings: Nice progress on that front. When the Bard plays a song, a small clip will be played that depends on the selected song and the type of instrument he/she is using.
* Help entries for character conditions: In progress, but the list of conditions is really long. It's a hassle to create the help entries but it needs to be done.
* Spellcasting AI: In progress. Needs more testing, even though the AI is very deadly already. Also, more work needed on the spells that can be cast automatically after resting.
* Website update: Just uploaded the latest versions of the web pages for Weapon enchantments, Feats, Wizard, Cleric, Druid and Psionicist.
* Cryptography: I've added to the game a decoding interface used to decipher secret messages. Please see the screenshot below, click to enlarge and try to decipher the message


Any comments are welcome. Thank you for reading! Farewell, till next time!