SkeleTony wrote:VentilatorOfDoom wrote:You know I really wouldn't mind if I could decide for myself how to spend my spell power. Casting 30 lvl 3 spells or casting 10 lvl9 spells... whatever you need atm.
Sounds good. But somehow in the CRPGs I played it never worked out that good, as I previously mentioned. But maybe a system like this
http://www.d20srd.org/srd/variant/magic/spellPoints.htm combined with the KotC-need not prepare spells approach could be interesting. It certainly adds more dynamism and versatility to casters. But it think it will cause additional problems with balancing.
I knew there were more rational people in here somewhere.

This is exactly in line with what I am trying to get across in this thread. Some people get so caught up in being offended by criticism of D&D and defending it like it were their religion and I was some kind of thug looting their sacred temples...
Yes, I agree. It's utterly irrational to keep defending the D&D system on the grounds that it isn't simply a lame implementation of Vancian magic. Thank goodness the good folks who wrote the D20 system offered a variant spell-point system which gets away from the Vancian system. If only those foolish D&D designers had talked to the good people who wrote D20.
Note that the variant magic system Ventilator linked to is basically what Cordell followed in designing 3.5 Psionics. The basic costs and boosting concept are pretty much ported over directly. As Archangel noted, there's a mismatch between the boosting of 3.5 Psionics and the baseline approach of the other magic types, where you don't have to "pay extra" to cast a damaging spell at full effect.
I would guess that Blue Salamander will need to rebalance 3.5 Psionic powers in any event, especially since some of the modifications you can purchase won't apply in-game. Blue seems quite ambitious, so he might want to think about porting the psionic architecture to the other magic types and offering "all spell-points" as a game option. That assumes that he finds it worth the time to balance out all the spells properly...
Limited resting opportunities in KotC 2 will somewhat deal with the "working day" issue Archangel points out. The "Nova" effect can be countered by making sure that the maximum effect of psionic powers is in line with what other classes can do. Another way to grant psionics effectiveness and distinctiveness without overpowering them would be to indulge the tendency to make psions good at locking down or defeating one foe at a time, while wizards handle crowds. The problem with doing that would be in having some encounters become easier or harder based on party composition, but that's always going to be an issue (4 clerics vs undead is quite different from 4 knights vs undead).