The Limper wrote:...no need for generic villages
The Limper wrote:...leaves more room for fun stuff like fungus people and dread cults of mad gods.
The Limper wrote:In fact a Myconiod player race would be the just about the best thing ever.
BlueSalamander wrote:I was more thinking along the lines of a sky-high tower created by an arch-wizard. But I'll work on the classes and races first and everything can change.
Archangel wrote:To me one dungeon games are the most boring. I hated that 50% of ToEE was in one dungeon (after a while I got really fed up and just wanted to finish the game already; didn't care one bit about the internal struggles of their residents and just went and killed all of them no matter what alignment I played).
Also BG1 and BG2 huge dungeons were more boring to me then exploring areas and finding cool little quests there. The biggest dungeon I could stand would be Nashkel mines or the last before the battle with Sarevok.
IWD1 and 2 had some cool dungeons that I could stomach and finish before they would become too cumbersome.
NWN1: Hordes of the Underdark, the Undermountain was only fun because it ended up relatively early and then you could explore Underdark and the planes.
The dungeon in BG2 after the Cowled Wizard stronghold was already a bit too big for my liking.
If you want to give us one big dungeon I would suggest to do it like NWN:HotU and make it a starting one and then lets us explore and more quests afterwards.
Or make is take up less then 50% of the game time.
VentilatorOfDoom wrote:You probably guessed already that I don't think that's the right direction.
The temple was the best part of ToEE. And the big dungeons like Watchers Keep/Ulcaster tower were the best parts of BG/BG2.
Users browsing this forum: No registered users and 37 guests