KotC2 Preliminary Analysis & Suggested Mechanics Revamp

Foreward
Greetings, all, and merry Christmas 2018!
Over approximately the past 2 months of tens or hundreds of hours of work, my friend and I who played KotC together analyzed KotC2's mechanics as presented on the website and assembled a preliminary analysis and suggested mechanics revamp for KotC2. (She provided certain ideas, but I did most of this, including typing.) We did this for the sake of improving KotC2's mechanics to the highest degree (which also translates to more sales) as much as possible without having played a digital (pre)release of the game.
Note that this revamp is still a work in progress as mentioned in the Future Developments section, though a significant portion has already been done. We released what we have so far as a Christmas gift to Sal and the community and seek feedback on this revamp, including how to improve this revamp further. (We also know that opinions on this matter may differ greatly.)
While this likely won't be a problem, we list it here just in case: Before offering feedback in this thread about this revamp, we assume you've read and understood the relevant sections. For example, if you think the Bard should change because of certain feats, or that the Wizard and Paladin are just better Bards, provide relevant feedback and make your case for this.
We encourage everyone to read the parts that seem most interesting to them and make theoretical builds based on the material so far. Our doing so on our end has helped us tweak certain mechanics for balance.
Sal, if implementing these is out of scope for KotC2, seriously consider them for another game, like a sequel, spin-off, or expansion.
Revamp Index
-Intro & System-Level Stuff
-Future Developments
-Races, Subraces, Point Buys, and Game Difficulty
-Classes
-Feats
-Psionic Powers, New & Revised
Version History
1.01: Added Theurge.
1: Initial release.
Greetings, all, and merry Christmas 2018!
Over approximately the past 2 months of tens or hundreds of hours of work, my friend and I who played KotC together analyzed KotC2's mechanics as presented on the website and assembled a preliminary analysis and suggested mechanics revamp for KotC2. (She provided certain ideas, but I did most of this, including typing.) We did this for the sake of improving KotC2's mechanics to the highest degree (which also translates to more sales) as much as possible without having played a digital (pre)release of the game.
Note that this revamp is still a work in progress as mentioned in the Future Developments section, though a significant portion has already been done. We released what we have so far as a Christmas gift to Sal and the community and seek feedback on this revamp, including how to improve this revamp further. (We also know that opinions on this matter may differ greatly.)
While this likely won't be a problem, we list it here just in case: Before offering feedback in this thread about this revamp, we assume you've read and understood the relevant sections. For example, if you think the Bard should change because of certain feats, or that the Wizard and Paladin are just better Bards, provide relevant feedback and make your case for this.
We encourage everyone to read the parts that seem most interesting to them and make theoretical builds based on the material so far. Our doing so on our end has helped us tweak certain mechanics for balance.
Sal, if implementing these is out of scope for KotC2, seriously consider them for another game, like a sequel, spin-off, or expansion.
Revamp Index
-Intro & System-Level Stuff
-Future Developments
-Races, Subraces, Point Buys, and Game Difficulty
-Classes
-Feats
-Psionic Powers, New & Revised
Version History
1.01: Added Theurge.
1: Initial release.