Time-Based 32,000 Euro Goal

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Time-Based 32,000 Euro Goal

Postby Endarire » Sat Jun 20, 2020 2:16 am

Greetings!

We finally reached this goal! Pierre extended the time at least once for this goal to be completed. Will we still get the extra art for this, despite taking longer than originally planned?
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Time-Based 32,000 Euro Goal

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Re: Time-Based 32,000 Euro Goal

Postby BlueSalamander » Sat Jun 20, 2020 3:22 am

Hello Endarire! :-)

Nope. Because it was a timed goal, not a stretch goal.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Time-Based 32,000 Euro Goal

Postby Endarire » Wed Jun 24, 2020 6:24 am

What about adding this as cheap DLC, like for 99 cents?

The same logic applies to stretch goals: Add them to an expansion or make them DLC and charge appropriately.
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Re: Time-Based 32,000 Euro Goal

Postby BlueSalamander » Wed Jun 24, 2020 10:54 pm

Thank you for the suggestions Endarire! Don't worry, there will be plenty of additions to the game! :)
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Time-Based 32,000 Euro Goal

Postby Endarire » Wed Jun 24, 2020 11:39 pm

I still want people to be able to access the content proposed in the Kickstarter eventually. Turning it into DLC seems like a likely way to please more people.

Regarding icons for spells, feats, etc., I believe those should come standard for accessibility purposes. I got into games at an early age (about 5 years old or Kindergarten age in the US) and having icons for abilities helped me somewhat. Many people who were into video games in the 1980s and 1990s have kids by now who'd want to try KotC if they're introduced, and the icons would be a visual aid.
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