Hi,
I noticed that in multiple big fights (last example is the first big fight in the castle with the red dragon) when your leader character is perhaps a bit far in the ground, when the fight ends, you gain xp etc. I did it without the golden dragon help because i was ready.
Then the team is teleported to the avatar fight, and depending on where it was, that may mean that you go on with a (hard) second fight immediatly (like in my case, the oriental dragon).
When you have a team almost dead due to the first (hard) fight, it means almost always a second hardest fight... is that really intended? Shouldn't the player have the opportunity to spend the xp?
In my example i had 20k xp from the first fight to use... and due to the hard fight (especially the prismatic spells used often by the warlock/wizard enemies) i had to restart it... that's not fun to spend 1hour to win a hard fight to do one after another when you couldn't rest.