At the end of a fight, your "avatar" position may trigger 2d

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At the end of a fight, your "avatar" position may trigger 2d

Postby LordSith » Thu Jun 03, 2021 1:09 pm

Hi,

I noticed that in multiple big fights (last example is the first big fight in the castle with the red dragon) when your leader character is perhaps a bit far in the ground, when the fight ends, you gain xp etc. I did it without the golden dragon help because i was ready.

Then the team is teleported to the avatar fight, and depending on where it was, that may mean that you go on with a (hard) second fight immediatly (like in my case, the oriental dragon).

When you have a team almost dead due to the first (hard) fight, it means almost always a second hardest fight... is that really intended? Shouldn't the player have the opportunity to spend the xp?
In my example i had 20k xp from the first fight to use... and due to the hard fight (especially the prismatic spells used often by the warlock/wizard enemies) i had to restart it... that's not fun to spend 1hour to win a hard fight to do one after another when you couldn't rest.
OS: windows 10, 64bits, family edition.

Playing KOTC steam version since march 2022.
LordSith
Silver Wyrm (CR 24)
 
Posts: 287
Joined: Thu Jul 02, 2020 5:53 pm

At the end of a fight, your "avatar" position may trigger 2d

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Re: At the end of a fight, your "avatar" position may trigge

Postby BlueSalamander » Thu Jun 03, 2021 6:06 pm

Hiya, thank you for the feedback. :)

It's not intended. It's just that the party has to be somewhere when the fight ends.

Normally, that 'somewhere' is where the party leader happens to be at the end of the fight.

There's one exception if your party leader is a flying creature. In that case, when you end the fight, the party is teleported to the position occupied by the party leader at the beginning of the fight. That's because flying creatures can go to places that would get the player stuck after the fight.

Now, the problem is how to avoid triggering the next encounter too soon. Okay, so here's what I've just changed in the code (version 1.15):

After you click Okay in the Victory screen, where you can collect the loot, the game looks whether there are any non-friendly creatures around the party leader.

If there aren't any, you continue the game from the position of the party leader (unchanged).

If there are, the party leader and the rest of the party is teleported to the position you started the encounter from (same as if your party leader was a flying creature).

Cheers 8-)
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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BlueSalamander
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Re: At the end of a fight, your "avatar" position may trigge

Postby LordSith » Thu Jun 03, 2021 8:56 pm

That's exactly what i thought would be a good solution.
Glad to have discussed it :D.
OS: windows 10, 64bits, family edition.

Playing KOTC steam version since march 2022.
LordSith
Silver Wyrm (CR 24)
 
Posts: 287
Joined: Thu Jul 02, 2020 5:53 pm


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