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Random teleportation of character when new step in fight

PostPosted: Thu Jun 03, 2021 5:42 pm
by LordSith
Hi,
(1.14)
In this battle there is a step 2.

When the step 2 started, the door north opened.

The ranger character was teleported in the fire (see arrow in red in the screenshot) on the warrior (token just north of it, blonde woman), who was then pushed north, pushing the paladin (woman head with red aura, northest of the 3 tokens)

Image

I'm really not sure it is normal that my ranger was teleported...

Save before fight attached if need be:
https://easyupload.io/rluneo

Re: Random teleportation of character when new step in fight

PostPosted: Thu Jun 03, 2021 6:29 pm
by BlueSalamander
Hello LordSith, thank you for the bug report.

I did try with your saved game but I wasn't able to reproduce it. Who knows, could be the same bug that you noticed with enemy Trip attempts. Are you able to reproduce it with a particular sequence of steps? Cheers :)

Re: Random teleportation of character when new step in fight

PostPosted: Thu Jun 03, 2021 8:59 pm
by LordSith
Hi,

It happened only in that playthrough, and i went only once in that fight. in my first playthrough (on 1.13) it didn't happen.
Sorry. When I do a future playthrough (but not now, since i played fully the game 2 times this year after an almost (up to the gate fight) playthrough last summer at the release (when it was a bit too hard for me ^^') i will report if it happens again (anyways i tend to post bug i notice in the games i play if the developers forum are open like here ;)).

As i finished my 2d playthrough more easily (but i had 7 characters - instead of 8 in my 1.13 playthrough - with max stats (because why not)), i liked a lot of things, but i noticed that with the absence of multiclasses, i already know what classes i want to have, and i tend to repeat it.

Re: Random teleportation of character when new step in fight

PostPosted: Fri Jul 30, 2021 7:59 pm
by BlueSalamander
Thank you for the awesome support LordSith!! :)

Yup. That particular bug was fixed in version 1.15. If I remember correctly, it was due to the script that opens the door in the middle of the fight. That could result in the party getting re-positioned. Cheers 8-)