Testing "Mobility" and "Wade In" (1.14)

This is the place to provide bug reports and suggestions about KotC 2 Augury of Chaos.

Testing "Mobility" and "Wade In" (1.14)

Postby Atoch » Mon Jun 07, 2021 10:16 pm

Mobility: “...and you can move both before and after a standard action.”
Wade In: “The full-attack action is now considered to be a standard action for you, rather than a full-round action. “

It could be so cool.
Imagine your hero to go, attack, kill, go, attack, … all in single round!
Oh beware, evil minions, of my rolling death monk, the incarnated Chain Lightning!
Alas, it is not.

For now, the feat mobility doesn’t take “Wade In“ into consideration.

But it could, couldn’t it?
Atoch
Fire Giant (CR 10)
Knights of the Chalice
 
Posts: 43
Joined: Fri Nov 24, 2017 11:32 am

Testing "Mobility" and "Wade In" (1.14)

Advert
 

Re: Testing "Mobility" and "Wade In" (1.14)

Postby BlueSalamander » Wed Jun 09, 2021 7:19 pm

Hello Atoch, thank you for posting. :)

Okay, I've just changed the code so that if you have both Mobility and Wade In, in version 1.15, you can move, attack, move, attack, etc, as long as you have attacks and movement points remaining.

I've also updated the help entries for Mobility and Wade In. Best regards 8-)
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
User avatar
BlueSalamander
Master Conjuror
 
Posts: 1696
Joined: Sun May 18, 2008 6:20 pm

Re: Testing "Mobility" and "Wade In" (1.14)

Postby Atoch » Wed Jun 09, 2021 8:49 pm

Cool!

Thank you!
Atoch
Fire Giant (CR 10)
Knights of the Chalice
 
Posts: 43
Joined: Fri Nov 24, 2017 11:32 am


Return to About the KotC 2 Augury of Chaos cRPG

Who is online

Users browsing this forum: No registered users and 5 guests

cron