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Testing "Mobility" and "Wade In" (1.14)

PostPosted: Mon Jun 07, 2021 10:16 pm
by Atoch
Mobility: “...and you can move both before and after a standard action.”
Wade In: “The full-attack action is now considered to be a standard action for you, rather than a full-round action. “

It could be so cool.
Imagine your hero to go, attack, kill, go, attack, … all in single round!
Oh beware, evil minions, of my rolling death monk, the incarnated Chain Lightning!
Alas, it is not.

For now, the feat mobility doesn’t take “Wade In“ into consideration.

But it could, couldn’t it?

Re: Testing "Mobility" and "Wade In" (1.14)

PostPosted: Wed Jun 09, 2021 7:19 pm
by BlueSalamander
Hello Atoch, thank you for posting. :)

Okay, I've just changed the code so that if you have both Mobility and Wade In, in version 1.15, you can move, attack, move, attack, etc, as long as you have attacks and movement points remaining.

I've also updated the help entries for Mobility and Wade In. Best regards 8-)

Re: Testing "Mobility" and "Wade In" (1.14)

PostPosted: Wed Jun 09, 2021 8:49 pm
by Atoch
Cool!

Thank you!