Moving through helpless creatures

This is the place to provide bug reports and suggestions about KotC 2 Augury of Chaos.

Moving through helpless creatures

Postby Sangarunya » Wed Jun 30, 2021 5:27 pm

Helpless creatures don't stop a charge (at the end of the Movement During a Charge section):
https://www.d20srd.org/srd/combat/specialAttacks.htm#charge
that's what the d20srd rules says but in this game it blocks the action:
https://www.flickr.com/photos/193336132@N03/51280000852/in/album-72157719481838766/
the kobold barrier negates the charge movement.

Also, you can cross a helpless enemy square without penalization (Moving through a Square -> Opponent):
https://www.d20srd.org/srd/combat/movementPositionAndDistance.htm
In the game, a character without overrun cannot pass through a helpless enemy and if has the feat, the cost is doubled:
https://www.flickr.com/photos/193336132@N03/51280002672/in/album-72157719481838766/
https://www.flickr.com/photos/193336132@N03/51280921563/in/album-72157719481838766/
theoretical cost of 10 but it aggregates to 15 after the overrun penalization is added.

Of course, there is an exception to the rule where some exceptionally big creatures cause that the squares they occupy count as a difficult terrain and doubles the movement cost. The rules doesn't specify what minimum size is needed for this enormous adversaries so it'll be at the DM judgement.

I think these rules will be nice for the game: strengthen certain spells, increase the possibilities of manoeuvring in the battlefield, moving without penalization through those now open squares and adds the urgency of returning a character to the normal state to avoid greater evils when enemies can now breach the lines and go for the weaker second row.
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Moving through helpless creatures

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Re: Moving through helpless creatures

Postby BlueSalamander » Sun Aug 01, 2021 7:41 pm

Hiya :)

Thank you for your post and suggestion. Essentially, I agree. Helpless creatures (at least those who occupy only one square) shouldn't block the movement of opponents.

The devil is in the details of implementation, though. One easy way may be to treat helpless enemies as if they were allies, when calculating the path. Then you could go through them, but at half speed.

Anyway, I'll see if it can be done, bearing in my mind the other things that are already planned. Best regards 8-)
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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