Bug reports

This is the place to provide bug reports and suggestions about KotC 2 Augury of Chaos.

Re: Bug reports

Postby Rasputin » Tue Jul 07, 2020 2:10 am

Sent two of my people up the ladder after the moon tomb.
Took on the two Babau and the psychic beetle. Beat them. CTD.
This is getting very frustrating. I'm up to nearly 100 save games purely because everything I do I have to save just in case it crashes, especially since QuickSaves are linked to corruption.
OS: Windows 10 Pro Version 1909 OS Build 18363.900
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Re: Bug reports

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Re: Bug reports

Postby jms123 » Tue Jul 07, 2020 5:29 am

If you pay the bird guy to take you into the arena and don't have enough gold, it shows you with negative gold and then it doesn't trigger the dialog when you enter the arena, they just start fighting and ignore you.
EDIT: While I can reproduce the negative gold, I could not reproduce the fight starting without the dialog, so not sure anymore if that was real or I spaced out due to being tired, but the negative gold is definitely a bug.

If your warrior jumps you across the arena, the fight doesn't trigger at all and everybody just sits there.
Last edited by jms123 on Tue Jul 07, 2020 4:39 pm, edited 1 time in total.
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Re: Bug reports

Postby bluehinter » Tue Jul 07, 2020 7:26 am

Getting a lot of the crashes already listed on Windows 10.

[*]Some characters seem to randomly end up with no starting equipment. Restarted with the exact same characters, and it was fine.

[*]Quick Save / Quick Restore doesn't do anything. The only way to save is to do it manually.

[*]After multiple restarts several of the wizard spells seem to be broken and instantly crash the game, especially any that you are allowed to cast outside of combat.
If I had to take a stab in the dark, I'd say this is maybe because it's trying to play an animation frame or sound clip that doesn't exist or is misspelled/miscapitalized. I've run into this a lot when modding games that are programmed in XML and it's often a pain in the $#!@ to track down.

[*]Getting teleported to the oubliette, crashes the game... but only sometimes.

[*]I haven't yet figured out why some items appear in your group inventory, but clicking on them loads them into your character's possessions, but there's no way to transfer back to group inventory. (Items like the cryptic note for example)

And not so much a bug a gamer-punishing flaw: The game expects you to have an encyclopedic knowledge of spell/attack ranges and travel paths, and know *exactly* what action you want to perform from the get-go. Deciding you'd rather do something else or discovering that enemy isn't in range of your attack/spell, almost always results in a "you cancel your action" which effectively means you've just lost your turn, in a fight against enemies that pull no punches. (Sometimes you can hit right click to back out of a decision, but other times you can't. It's not consistent.) This may be some exceeding draconian 3.5 rule to prevent characters from waffling or saying "no, I didn't meant to do that" but it makes for a very annoying and unfriendly cRPG experience, especially as there's no real tutorial to speak of.

As single player cRPGs are meant to be played at your own pace, who cares if you decide to back out of performing an action, as long as you haven't pulled the trigger so to speak?
Personally, I'd say this element of punishing the player for not being a D&D 3.5 expert should be removed from the game entirely, or at the very least, there should be a menu option where cancelling an attack/spell doesn't result in a lost action, ideally independent of the "Easy" setting.

Also tied in with this, item use and purchasing is also overly confusing. You can't preview what effects armor/weapons will have on your player and which spells are learnable/castable prior to purchase. And even if it's in your inventory, half the time items that you can't use because of your class or level aren't highlighted red. Often they look completely normal, except when you click on them or drag them nothing happens and sometimes (but not always) you may get a pop-up telling you you can't do that because you're not the right level/class.

Again, I think most computer RPG players expect a bit more hand-holding here when it comes to the game engine itself making it clear when you can't use/do something. I grew up playing 2nd edition D&D (20+ years ago) so I have a vague recollection of what some of the spells and class abilities do, but I'd rather spend my time focusing on the tactical/decision making/do I really want to fight an entire room of cultists? part of the game than getting bogged down in the nitty gritty of the 3.5 rule set. I'd recommend using some sort of two-color highlight system for items/spells that can't be used, with possibly a mouse-over tool-tip. Red for things that this player absolutely can't use because of class, and orange for items where you can't use it now because you aren't high enough level.
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Re: Bug reports

Postby Rasputin » Tue Jul 07, 2020 1:46 pm

I've noticed that sometimes the game launches in 32-bit mode and sometimes in 64-bit. Weird. No rhyme or reason as to how that happens. I'm starting it from the same shortcut on the desktop every time.

Windows 10, 64-bit OS.
OS: Windows 10 Pro Version 1909 OS Build 18363.900
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Re: Bug reports

Postby Rasputin » Tue Jul 07, 2020 2:35 pm

Battle with Scadulgon the Efreeti:

My Mantis Rogue managed to sneak around him and set up flanking. At some point the Efreeti successfully disarmed the Mantis. When I went to attack him, I got the message "Can't Attack this target in Melee Combat (Character is disarmed)". Not only does my mantis have four weapons equipped, meaning that the Efreeti could only have disarmed one of those weapons with a single disarm action, but the mantis has natural claw attacks! Disarming him would certainly lower his DPS, but he should still be able to take unarmed claw attacks (including his sneak attack thanks to flanking, of course!).
OS: Windows 10 Pro Version 1909 OS Build 18363.900
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Re: Bug reports

Postby jms123 » Tue Jul 07, 2020 10:22 pm

Stairs to the right side of the arena (after the fight is over) show an icon like they can be used but seem to lead to nowhere and once you use them the party just disappears and you can't do anything except quit or reload.

Edit: Figured out the problem... you actually do take the stairs, but it doesn't scroll the map to your new location so you have no idea where you are. It happens in both directions (from the goblin lair and from the arena).
Last edited by jms123 on Tue Jul 07, 2020 10:46 pm, edited 1 time in total.
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Re: Bug reports

Postby jms123 » Tue Jul 07, 2020 10:41 pm

When you level up multiple characters in sequence, it shows values for selections that are not valid. They are still grayed out and checked off, so it doesn't break anything, it is just a display error. For example, if I level up a wizard and get 2 arcane spell selections, the next character I level up will show "2" under arcane spell selections even if they are not an arcane caster. Need to reset those after each level up.
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Re: Bug reports

Postby Stormhammer » Wed Jul 08, 2020 2:27 am

ianjlafferty wrote:The game becomes unresponsive after loading the module. This prevents me from creating a character or selecting premade characters to form a party.


I have the same issue
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Re: Bug reports

Postby Hesmah » Wed Jul 08, 2020 11:13 am

Casting bless with mysticism domain only gives +1 modifier. Zen Archery doesn't seem pickable at character creation. (If only requirement really is 13+ wisdom)
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Re: Bug reports

Postby Hesmah » Wed Jul 08, 2020 12:14 pm

Crash to desktop right after winning the first big fight, I'm sure you know which
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