Why can't I choose the case where to raise a dead? ...

This is the place to provide bug reports and suggestions about KotC 2 Augury of Chaos.

Why can't I choose the case where to raise a dead? ...

Postby LordSith » Tue Aug 11, 2020 10:49 am

Hi,

I used "raise dead" during a combat.

Here the screen:
Image

Yes, the spell decided to make my companion Erzimon reapper in the pit. Result? he has been put "unconscious", again. (Luckily, not dead...).

So a basic question for a basic mechanism : WHY?

Why in the pit?
There are 4 cases better suited, and either I would have liked to choose, either the game should be a bit smart and not put my in the shithole again.

Currently it feels like the game decide to #@~! me again, after putting a surprise attack with a giant scorpion in front of me. I guess it's a scorpion with camouflage suit.
OS: windows 10, 64bits, family edition.

Playing KOTC steam version since march 2022.
LordSith
Silver Wyrm (CR 24)
 
Posts: 287
Joined: Thu Jul 02, 2020 5:53 pm

Why can't I choose the case where to raise a dead? ...

Advert
 

Re: Why can't I choose the case where to raise a dead? ...

Postby BlueSalamander » Thu Mar 04, 2021 4:48 pm

I think the game already checks for energy-damage squares, but yeah I guess it should also check for the altitude of the target square to be the same as that of the healing character if at all possible. Will look into it. Cheers :)
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
User avatar
BlueSalamander
Master Conjuror
 
Posts: 1902
Joined: Sun May 18, 2008 6:20 pm


Return to About the KotC 2 Augury of Chaos cRPG

Who is online

Users browsing this forum: No registered users and 4 guests