Not a problem, I've added the extra instructions for the upcoming version 1.87.
I've also implemented a new "Auto Fill Skilled Answer" button to accelerate adding new dialogue answers (if the answer text starts with a skill in square brackets, like [Archery] or [Healing], when clicking on the new button the editor will fill the other fields automatically according to that skill).
On the worldmap use, my module crashes always.
Please send me your compressed module to
enquiries@heroicfantasygames.com using
WeTransfer and I'll let you know exactly what's going on (at least if I experience a crash).
Do you also work with set position of character, to go on the worldmap?
Yes, the "Set Position" of character instruction can be used to open the world map and place the player's Knight token on it. Alternatively, from the current map the player may be allowed to click on the "Game" icon (in the top-left corner) then on "World Map" to open the world map.
Is there a size, my worldmap has to be? Right now, it is 2048x1536px. Too big? Is that the reason why it crashes?
It's not too big. I have one of size 2825 x 2091, it works. I've had to switch the colour depth from 16 bits to 8 bits, though. You can also try both a PNG and JPG version of it.
Because I bought KotC2 on Steam, I don't have access on this pages member login (where I might find more?).
On the website, the content is the same as on Steam.
When I arrive on my second map, all the NPC disappear.
If I do save (S) and Load again (L), they are there again. Any Idea, what the reason could be?
Not sure, it sounds like a memory bug. Together with your module, please add a saved game just before this happens, and I'll check it out.
PS: A little example, of how the game is gona look like. I have access to some PVGames tiles and some stuff, I draw by myself.
Thanks! Awesome, it looks very nice.
Jesse of PVGames is working on a new fantasy pack, I'm looking forward to that and I'll update my PVGames assets once it's out.
Cheers! Best regards
