Module Creation and custom graphics

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Module Creation and custom graphics

Postby Runelich » Thu May 29, 2025 4:16 pm

Hi, I've been meaning to get into custom module creation and I wanted to ask a few things about graphics. As I understand one can almost completely overhaul the graphics of the game by adding thier own sprites for characters and monsters and their own tyles for the maps. I would like to ask a few questions if someone would be willing to help.
1 Are there any limitations to this?
2 How exactly can this be done?
3 Will the custom graphics I make for my module also show up for everyone who plays it?
4 can one even replace existing creatures with custom sprites?
Runelich
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Module Creation and custom graphics

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Re: Module Creation and custom graphics

Postby Raspelzahn » Fri May 30, 2025 5:11 pm

Hi Runelich

I just started to make a module, but I can give some help.
1. You can make your own grafics, maps, sprites etc. So not to many limitations. I did some modules for Solasta and the limitations there have always annoyed me a bit. In the other hand: Doing all by yourself needs A LOT of time!
You cannot (or I don't know how) put animated videos sequences in.
Making Sprites is a lot of work, but if you have access to premade sprites (I use some PVGames sprites, but mostly use the ones who come with the original module) you can use them too.
2. Probably the best for starters is the guide who comes with the Archmage DLC. And then, learning by doing ;) Sadly, it is hard to find information about specific topics in the net. But you can allway ask here in the forum.
Another good help is, open the scripting-files from the original module. There you can see and learn, how things are done.
You need a grafic program who can write pgn files (I use krita, but photoshop or gimp etc. will work too. Anything who can work with layers will do). All maps have to be in a grid of 64x64px, that means if you have a grafic of 1050x650, you have to scale it to 1024 x 640.
3. Yes, they do.
4. Yes, thats possible
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Re: Module Creation and custom graphics

Postby Runelich » Fri May 30, 2025 9:05 pm

I see, thank you for your answer!
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Re: Module Creation and custom graphics

Postby BlueSalamander » Fri May 30, 2025 9:20 pm

Hello Runelich, and welcome to the forums :)

Pretty good answers by Raspelzahn (thank you!), so not too much to add here.

Yup, there's no video playback for the moment. I might look into it later on, but so far I haven't seen a big need for it -- feel free to let me know if that would be useful.

Background images can be of any size (no need to shrink them). If the image width (or height) isn't a multiple of 64, the excess pixels won't be shown, but the map will work.

Best regards 8-)
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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