Hello God
i've already checked felipepe's guide, which is a recapitulative of the KotC2 modding thread from the Codex, found dozens of free maps and resized some of them to the right dimensions
If possible, could you please post the links to these resources for future reference, it could help others.
i'm guessing i have to clone these NPC and the encounter(s)
If you want to have an early encounter with the NPC group, and a later encounter with the same group, I would recommend cloning the NPCs. That way, you can give more levels and better equipment to the NPCs when the player meets them later.
the encounter(s) will only trigger after a variable check V=0 if they joined you, V=1 if they didn't or you betray/dump them at some point. Would it be possible?
Absolutely. Yes, you will store the faction status in one or more variables. I would create a variable << Player is allied to the NPC group >> with value true or false, and another variable << Player has betrayed the NPC group >> with value true or false. Starting values false.
Did you already write a guide for modding, BlueSalamander? I mean for advanced functions such as this?
Not yet.
I found it, seems you have to save your maps in the main directory in order to set them as the starting map and probably to use them and i was saving my maps in the map backdrops directory...
Map Backdrops is only for the module's background images. The map data itself is saved in the main folder of the module. I will mention this in the upcoming module-creation section of the PDF Guidebook.
I intend to do this with recruitable NPC you start with, one being your boss, then add options to dump and betray them.
And after this, if you dumped them, you'll meet them again later and depending on your interactions, they might want to murder you.
Yes, it can be done. Best regards