Combat XP Scale Factor

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Combat XP Scale Factor

Postby eddieballgame » Mon Apr 04, 2022 12:00 am

In the Module Editor/Special/Module Edit Data
is 'Combat XP Scale Factor' & currently is set at '1'.
Does anyone know what this does & are only whole numbers viable to have any effect?
eddieballgame
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Combat XP Scale Factor

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Re: Combat XP Scale Factor

Postby BlueSalamander » Sun Jun 12, 2022 9:51 pm

Hello eddieballgame! Thank you for posting.

The Combat XP Scale Factor is applied to all combat Experience Point awards.

You can set a fractional number such as 0.5, 0.25, 1.5, etc.

Anything above 1 means that the party members will get more than the standard award. For example, if you set 1.5, they will get 50% more combat Experience Points.

Anything below 1 means that the party members will get fewer XPs than the standard award. As a result, they will be levelling up more slowly.

The setting can be overridden by the module's script commands. That is the case in Augury of Chaos. Therefore, changing this module setting for Augury of Chaos will have no effect.

Cheers! Best regards 8-)
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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BlueSalamander
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Re: Combat XP Scale Factor

Postby eddieballgame » Sun Jun 12, 2022 9:54 pm

Thank you for the detailed reply, most appreciated.
eddieballgame
Kuo-toa (CR 2)
 
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