Page 1 of 1

Salthill Adventures 1.0 - Released

PostPosted: Sat Oct 19, 2024 10:14 pm
by Zent
Knights of The Chalice 2: Augury of Chaos
/-----------------------------------\
| Salthill Adventures 1.0 |
\-----------------------------------/

Zent <zent_56@proton.me>
 Module creator

Download links:
https://gofile.io/d/OUy54T
or
https://www.nexusmods.com/knightsofthechalice2/mods/10


Section I. Installation
~~~~~~~~~~~~~~~~
0. IMPORTANT! Launch game and go to 'Game Options' > 'Display' > 'Display Creatures Using Animated Sprite'
MUST BE DISABLED (red cross), otherwise you cannot play
- while you are in 'Game Options' > 'Gameplay' also disable 'Dialogue Music', it is highly recommended

1. Extract or open and 'Drag & Drop' the contents of the 'Salthill_Adventures.7z' archive into KoTC2 game directory.
- for instance D:\Steam\steamapps\common\Knights of the Chalice 2

2. Overwrite the files if asked
- 'Graphics' folder includes files that disable artifacts around custom tokens*
- 'Module' folder includes the campaign itself
3. Launch the game > 'Launch Module' > 'Salthill Adventures' > 'Launch Selection'
> Create 6 new characters > Set Avatar > Click 'Start!' button

* if you have the game on Steam each automatic update will restore files that cause ugly artifacts around tokens,
therefore navigate into \Steam\steamapps\common\Knights of the Chalice 2\Graphics\Glows and delete
files: Glow64x64.png, Glow128x128.png, Glow192x192.png and Glow256x256.png, also works on non-Steam copies.


Section II. About
~~~~~~~~~~~~~~~~
- level 1-6 adventure
- create six custom characters
- contains custom tokens and maps
- playable races: only human
- playable classes: fighter, rogue, wizard and cleric
- remade arcane and divine spell list in spirit of Baldur's Gate II
- takes about 4-10 hours to complete
- recommended difficulty settings 'Archmage' and "The Gold Cost of Leveling-Up" turned on
- contains no vendors, hoarding gold and mundane items is useless
- only playable with tokens
- contains mostly combat encounters
- recommended to use 'High Resolution Spell Icons'
- some spells allow for 'pre-buffing', ie. being cast outside of combat, you might need it



Section III. Thanks
~~~~~~~~~~~~~~~~
Thanks to Pierre Begue for great game, editor and advices and to other module creators for inspiration.

Re: Salthill Adventures 1.0 - Released

PostPosted: Sun Oct 20, 2024 9:02 am
by BlueSalamander
Wow, those graphics look really gorgeous! Congratulations!

I've just downloaded the module, I'll be sure to try it.

Didn't know that the outglow around tokens was an issue for some people. I'll see about adding a new option under Display to not have it displayed.

The design choices about no vendors and remade spell lists sound intriguing.

Thank you so much for your efforts! Have a great day. :)

Re: Salthill Adventures 1.0 - Released

PostPosted: Tue Oct 22, 2024 11:10 pm
by Dorateen
Hi Zent,

I just saw this on the Nexus page today. I hope you don't mind, I posted on a couple of forums to let other KotC2 players know about it.

Great to see more Adventure Modules released! I am planning to play it over the weekend.

Re: Salthill Adventures 1.0 - Released

PostPosted: Wed Oct 23, 2024 3:40 pm
by Zent
Dorateen wrote:Hi Zent,

I just saw this on the Nexus page today. I hope you don't mind, I posted on a couple of forums to let other KotC2 players know about it.

Great to see more Adventure Modules released! I am planning to play it over the weekend.


Thanks a lot, I tried to register there myself, but was labeled as 'bot' without even posting anything. I plan to add there some stuff still, but I just wanted to have something released.